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osu-lazer/osu.Game/Rulesets/Edit/HitObjectComposer.cs
2018-02-22 13:42:36 +09:00

141 lines
5.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
{
private readonly Ruleset ruleset;
protected ICompositionTool CurrentTool { get; private set; }
private RulesetContainer rulesetContainer;
private readonly List<Container> layerContainers = new List<Container>();
protected HitObjectComposer(Ruleset ruleset)
{
this.ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
try
{
rulesetContainer = CreateRulesetContainer(ruleset, osuGame.Beatmap.Value);
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
rulesetContainer.Clock = new InterpolatingFramedClock((IAdjustableClock)osuGame.Beatmap.Value.Track ?? new StopwatchClock());
}
catch (Exception e)
{
Logger.Error(e, "Could not load beatmap sucessfully!");
return;
}
ScalableContainer createLayerContainerWithContent(Drawable content)
{
var container = CreateLayerContainer();
container.Child = content;
layerContainers.Add(container);
return container;
}
RadioButtonCollection toolboxCollection;
InternalChild = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new FillFlowContainer
{
Name = "Sidebar",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 },
Children = new Drawable[]
{
new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
}
},
new Container
{
Name = "Content",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
createLayerContainerWithContent(new Container
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = Color4.White,
BorderThickness = 2,
Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true }
}),
rulesetContainer,
createLayerContainerWithContent(new SelectionLayer(rulesetContainer.Playfield))
}
}
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 200),
}
};
toolboxCollection.Items =
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
.Concat(
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
)
.ToList();
toolboxCollection.Items[0].Select();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
layerContainers.ForEach(l =>
{
l.Anchor = rulesetContainer.Playfield.Anchor;
l.Origin = rulesetContainer.Playfield.Origin;
l.Position = rulesetContainer.Playfield.Position;
l.Size = rulesetContainer.Playfield.Size;
});
}
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
/// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
/// </summary>
protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
}
}