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osu-lazer/osu.Game/Rulesets/UI/IHitObjectContainer.cs
2022-06-17 16:37:17 +09:00

27 lines
857 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI
{
public interface IHitObjectContainer
{
/// <summary>
/// All currently in-use <see cref="DrawableHitObject"/>s.
/// </summary>
IEnumerable<DrawableHitObject> Objects { get; }
/// <summary>
/// All currently in-use <see cref="DrawableHitObject"/>s that are alive.
/// </summary>
/// <remarks>
/// If this <see cref="IHitObjectContainer"/> uses pooled objects, this is equivalent to <see cref="Objects"/>.
/// </remarks>
IEnumerable<DrawableHitObject> AliveObjects { get; }
}
}