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229 lines
7.1 KiB
C#
229 lines
7.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Volume;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Overlays
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{
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public class VolumeOverlay : VisibilityContainer
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{
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private const float offset = 10;
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private VolumeMeter volumeMeterMaster;
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private VolumeMeter volumeMeterEffect;
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private VolumeMeter volumeMeterMusic;
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private MuteButton muteButton;
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private readonly BindableDouble muteAdjustment = new BindableDouble();
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public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
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private SelectionCycleFillFlowContainer<VolumeMeter> volumeMeters;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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AutoSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = 300,
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Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0))
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},
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muteButton = new MuteButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding(10),
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Current = { BindTarget = IsMuted }
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},
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volumeMeters = new SelectionCycleFillFlowContainer<VolumeMeter>
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Spacing = new Vector2(0, offset),
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Margin = new MarginPadding { Left = offset },
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Children = new[]
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{
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volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker),
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volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
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volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
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}
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}
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});
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volumeMeterMaster.Bindable.BindTo(audio.Volume);
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volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
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volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
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IsMuted.BindValueChanged(muted =>
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{
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if (muted.NewValue)
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audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
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else
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audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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foreach (var volumeMeter in volumeMeters)
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volumeMeter.Bindable.ValueChanged += _ => Show();
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muteButton.Current.ValueChanged += _ => Show();
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}
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public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false)
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{
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if (!IsLoaded) return false;
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switch (action)
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{
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case GlobalAction.DecreaseVolume:
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if (State.Value == Visibility.Hidden)
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Show();
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else
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volumeMeters.Selected?.Decrease(amount, isPrecise);
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return true;
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case GlobalAction.IncreaseVolume:
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if (State.Value == Visibility.Hidden)
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Show();
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else
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volumeMeters.Selected?.Increase(amount, isPrecise);
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return true;
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case GlobalAction.NextVolumeMeter:
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if (State.Value == Visibility.Visible)
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volumeMeters.SelectNext();
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Show();
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return true;
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case GlobalAction.PreviousVolumeMeter:
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if (State.Value == Visibility.Visible)
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volumeMeters.SelectPrevious();
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Show();
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return true;
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case GlobalAction.ToggleMute:
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Show();
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muteButton.Current.Value = !muteButton.Current.Value;
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return true;
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}
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return false;
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}
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private ScheduledDelegate popOutDelegate;
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public void FocusMasterVolume()
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{
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volumeMeters.Select(volumeMeterMaster);
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}
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public override void Show()
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{
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// Focus on the master meter as a default if previously hidden
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if (State.Value == Visibility.Hidden)
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FocusMasterVolume();
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if (State.Value == Visibility.Visible)
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schedulePopOut();
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base.Show();
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}
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protected override void PopIn()
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{
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ClearTransforms();
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this.FadeIn(100);
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schedulePopOut();
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}
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protected override void PopOut()
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{
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this.FadeOut(100);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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// keep the scheduled event correctly timed as long as we have movement.
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schedulePopOut();
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return base.OnMouseMove(e);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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switch (e.Key)
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{
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case Key.Left:
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Adjust(GlobalAction.PreviousVolumeMeter);
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return true;
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case Key.Right:
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Adjust(GlobalAction.NextVolumeMeter);
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return true;
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case Key.Down:
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Adjust(GlobalAction.DecreaseVolume);
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return true;
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case Key.Up:
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Adjust(GlobalAction.IncreaseVolume);
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return true;
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}
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return base.OnKeyDown(e);
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}
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protected override bool OnHover(HoverEvent e)
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{
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schedulePopOut();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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schedulePopOut();
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base.OnHoverLost(e);
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}
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private void schedulePopOut()
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{
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popOutDelegate?.Cancel();
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this.Delay(1000).Schedule(() =>
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{
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if (!IsHovered)
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Hide();
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}, out popOutDelegate);
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}
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}
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}
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