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osu-lazer/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
2022-06-20 16:56:19 +09:00

65 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.ControlPoints
{
/// <remarks>
/// Note that going forward, this control point type should always be assigned directly to HitObjects.
/// </remarks>
public class DifficultyControlPoint : ControlPoint, IEquatable<DifficultyControlPoint>
{
public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint
{
SliderVelocityBindable = { Disabled = true },
};
/// <summary>
/// The slider velocity at this control point.
/// </summary>
public readonly BindableDouble SliderVelocityBindable = new BindableDouble(1)
{
Precision = 0.01,
Default = 1,
MinValue = 0.1,
MaxValue = 10
};
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
/// <summary>
/// The slider velocity at this control point.
/// </summary>
public double SliderVelocity
{
get => SliderVelocityBindable.Value;
set => SliderVelocityBindable.Value = value;
}
public override bool IsRedundant(ControlPoint? existing)
=> existing is DifficultyControlPoint existingDifficulty
&& SliderVelocity == existingDifficulty.SliderVelocity;
public override void CopyFrom(ControlPoint other)
{
SliderVelocity = ((DifficultyControlPoint)other).SliderVelocity;
base.CopyFrom(other);
}
public override bool Equals(ControlPoint? other)
=> other is DifficultyControlPoint otherDifficultyControlPoint
&& Equals(otherDifficultyControlPoint);
public bool Equals(DifficultyControlPoint? other)
=> base.Equals(other)
&& SliderVelocity == other.SliderVelocity;
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity);
}
}