1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 07:43:01 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs
2022-06-17 16:37:17 +09:00

65 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
{
public override string Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06;
private const double fade_out_offset_multiplier = 0.6;
private const double fade_out_duration_multiplier = 0.44;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset;
var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield;
catchPlayfield.Catcher.CatchFruitOnPlate = false;
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
=> ApplyNormalVisibilityState(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
if (!(hitObject is DrawableCatchHitObject catchDrawable))
return;
if (catchDrawable.NestedHitObjects.Any())
{
foreach (var nestedDrawable in catchDrawable.NestedHitObjects)
{
if (nestedDrawable is DrawableCatchHitObject nestedCatchDrawable)
fadeOutHitObject(nestedCatchDrawable);
}
}
else
fadeOutHitObject(catchDrawable);
}
private void fadeOutHitObject(DrawableCatchHitObject drawable)
{
var hitObject = drawable.HitObject;
double offset = hitObject.TimePreempt * fade_out_offset_multiplier;
double duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
drawable.FadeOut(duration);
}
}
}