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osu-lazer/osu.Game/Overlays/Music/PlaylistController.cs
2017-05-01 13:25:32 +09:00

396 lines
14 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Music
{
public class PlaylistController : OverlayContainer
{
private const float transition_duration = 600;
private const float playlist_height = 510;
private FilterControl filter;
private Playlist list;
public BeatmapSetInfo[] List => list.Sets;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public Action<BeatmapSetInfo, int> OnSelect;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours, BeatmapDatabase beatmaps)
{
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
list = new Playlist
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
},
filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
},
},
},
};
list.Sets = beatmaps.GetAllWithChildren<BeatmapSetInfo>().ToArray();
list.OnSelect = (beatmap, index) => OnSelect?.Invoke(beatmap, index);
beatmapBacking.BindTo(game.Beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmapBacking.ValueChanged += b => list.Current = b?.BeatmapSetInfo;
beatmapBacking.TriggerChange();
}
protected override void PopIn()
{
filter.Search.HoldFocus = true;
filter.Search.TriggerFocus();
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
filter.Search.HoldFocus = false;
filter.Search.TriggerFocusLost();
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
FadeOut(transition_duration);
}
private class FilterControl : Container
{
public readonly FilterTextBox Search;
public FilterControl()
{
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
Search = new FilterTextBox
{
RelativeSizeAxes = Axes.X,
Height = 40,
},
new CollectionsDropdown<PlaylistCollection>
{
RelativeSizeAxes = Axes.X,
Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
}
},
},
};
}
public class FilterTextBox : SearchTextBox
{
protected override Color4 BackgroundUnfocused => OsuColour.FromHex(@"222222");
protected override Color4 BackgroundFocused => OsuColour.FromHex(@"222222");
public FilterTextBox()
{
Masking = true;
CornerRadius = 5;
}
}
private class CollectionsDropdown<T> : OsuDropdown<T>
{
protected override DropdownHeader CreateHeader() => new CollectionsHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new CollectionsMenu();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Gray6;
}
private class CollectionsHeader : OsuDropdownHeader
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray4;
}
public CollectionsHeader()
{
CornerRadius = 5;
Height = 30;
Icon.TextSize = 14;
Icon.Margin = new MarginPadding(0);
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
}
private class CollectionsMenu : OsuMenu
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.Gray4;
}
public CollectionsMenu()
{
CornerRadius = 5;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
}
}
}
private class Playlist : Container
{
private readonly FillFlowContainer<PlaylistItem> items;
private BeatmapSetInfo[] sets = { };
public BeatmapSetInfo[] Sets
{
get
{
return sets;
}
set
{
if (value == sets) return;
sets = value;
List<PlaylistItem> newItems = new List<PlaylistItem>();
for (int i = 0; i < value.Length; i++)
{
newItems.Add(new PlaylistItem(value[i], i)
{
OnSelect = itemSelected,
});
}
items.Children = newItems;
}
}
private void itemSelected(BeatmapSetInfo arg1, int arg2) => OnSelect?.Invoke(arg1, arg2);
public Action<BeatmapSetInfo, int> OnSelect;
private BeatmapSetInfo current;
public BeatmapSetInfo Current
{
get { return current; }
set
{
if (value == current) return;
current = value;
foreach (PlaylistItem s in items.Children)
s.Current = s.RepresentedSet.ID == value.ID;
}
}
public Playlist()
{
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
items = new FillFlowContainer<PlaylistItem>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
},
},
};
}
private class PlaylistItem : Container
{
private const float fade_duration = 100;
private Color4 currentColour;
private readonly TextAwesome icon;
private readonly IEnumerable<OsuSpriteText> title, artist;
public readonly int Index;
public readonly BeatmapSetInfo RepresentedSet;
public Action<BeatmapSetInfo, int> OnSelect;
private bool current;
public bool Current
{
get { return current; }
set
{
if (value == current) return;
current = value;
Flush(true);
foreach (OsuSpriteText t in title)
t.FadeColour(Current ? currentColour : Color4.White, fade_duration);
}
}
public PlaylistItem(BeatmapSetInfo set, int index)
{
Index = index;
RepresentedSet = set;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 3, Bottom = 3 };
FillFlowContainer<OsuSpriteText> textContainer = new FillFlowContainer<OsuSpriteText>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20 },
Spacing = new Vector2(5f, 0f),
};
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
TextSize = 12,
Icon = FontAwesome.fa_bars,
Alpha = 0f,
Margin = new MarginPadding { Left = 5 },
Padding = new MarginPadding { Top = 2 },
},
textContainer,
};
textContainer.Add(title = splitText(RepresentedSet.Metadata.Title, 16, @"Exo2.0-Regular", new MarginPadding(0)));
textContainer.Add(artist = splitText(RepresentedSet.Metadata.Artist, 14, @"Exo2.0-Bold", new MarginPadding { Top = 1 }));
}
private IEnumerable<OsuSpriteText> splitText(string text, int textSize, string font, MarginPadding padding)
{
List<OsuSpriteText> sprites = new List<OsuSpriteText>();
foreach (string w in text.Split(' '))
{
sprites.Add(new OsuSpriteText
{
TextSize = textSize,
Font = font,
Text = w,
Padding = padding,
});
}
return sprites;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
foreach (OsuSpriteText t in artist)
t.Colour = colours.Gray9;
icon.Colour = colours.Gray5;
currentColour = colours.Yellow;
}
protected override bool OnHover(Framework.Input.InputState state)
{
icon.FadeIn(fade_duration);
return base.OnHover(state);
}
protected override void OnHoverLost(Framework.Input.InputState state)
{
icon.FadeOut(fade_duration);
}
protected override bool OnClick(Framework.Input.InputState state)
{
OnSelect?.Invoke(RepresentedSet, Index);
return true;
}
}
}
}
//todo: placeholder
public enum PlaylistCollection
{
All
}
}