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osu-lazer/osu.Game/Input/ActionMappingInputManager.cs
Dean Herbert 7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00

96 lines
2.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Rulesets;
using OpenTK.Input;
using SQLite.Net;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Input
{
public class ActionMappingInputManager<T> : PassThroughInputManager
where T : struct
{
private readonly RulesetInfo ruleset;
protected ActionMappingInputManager(RulesetInfo ruleset = null)
{
this.ruleset = ruleset;
}
protected IDictionary<Key, T> Mappings { get; set; }
[BackgroundDependencyLoader]
private void load(BindingStore bindings)
{
var rulesetId = ruleset?.ID;
foreach (var b in bindings.Query<Binding>(b => b.RulesetID == rulesetId))
Mappings[b.Key] = (T)(object)b.Action;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
mapKey(state, args.Key);
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
mapKey(state, args.Key);
return base.OnKeyUp(state, args);
}
private void mapKey(InputState state, Key key)
{
T mappedData;
if (Mappings.TryGetValue(key, out mappedData))
state.Data = mappedData;
}
private T parseStringRepresentation(string str)
{
T res;
if (Enum.TryParse(str, out res))
return res;
return default(T);
}
}
public class Binding
{
[ForeignKey(typeof(RulesetInfo))]
public int? RulesetID { get; set; }
public Key Key { get; set; }
public int Action { get; set; }
}
public class BindingStore : DatabaseBackedStore
{
public BindingStore(SQLiteConnection connection, Storage storage = null)
: base(connection, storage)
{
}
protected override void Prepare(bool reset = false)
{
Connection.CreateTable<Binding>();
}
protected override Type[] ValidTypes => new[]
{
typeof(Binding)
};
}
}