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osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs
2023-06-24 01:00:03 +09:00

39 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Humanizer;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Game.Graphics;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
/// <summary>
/// A pill that displays the playlist item count.
/// </summary>
public partial class PlaylistCountPill : OnlinePlayPill
{
protected override void LoadComplete()
{
base.LoadComplete();
PlaylistItemStats.BindValueChanged(_ => updateCount());
Playlist.BindCollectionChanged((_, _) => updateCount(), true);
}
private void updateCount()
{
int activeItems = Playlist.Count > 0 || PlaylistItemStats.Value == null
// For now, use the playlist as the source of truth if it has any items.
// This allows the count to display correctly on the room screen (after joining a room).
? Playlist.Count(i => !i.Expired)
: PlaylistItemStats.Value.CountActive;
TextFlow.Clear();
TextFlow.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
TextFlow.AddText(" ");
TextFlow.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None));
}
}
}