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65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using System.Linq;
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namespace osu.Game.Online.Chat
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{
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public class ChatLinkSpriteText : OsuLinkSpriteText
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{
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public int LinkId = -1;
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private Color4 hoverColour;
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private Color4 urlColour;
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protected override bool OnHover(InputState state)
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{
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// Every word is one sprite in chat (for word wrap) so we need to find all other sprites that display the same link
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var otherSpritesWithSameLink = ((Container<Drawable>)Parent).Children.Where(child => (child as ChatLinkSpriteText)?.LinkId == LinkId && !Equals(child));
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var hoverResult = base.OnHover(state);
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if (!otherSpritesWithSameLink.Any(sprite => sprite.IsHovered))
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foreach (ChatLinkSpriteText sprite in otherSpritesWithSameLink)
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sprite.TriggerOnHover(state);
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Content.FadeColour(hoverColour, 500, Easing.OutQuint);
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return hoverResult;
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}
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protected override void OnHoverLost(InputState state)
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{
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var spritesWithSameLink = ((Container<Drawable>)Parent).Children.Where(child => (child as ChatLinkSpriteText)?.LinkId == LinkId);
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if (spritesWithSameLink.Any(sprite => sprite.IsHovered))
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{
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// We have to do this so this sprite does not fade its colour back
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Content.FadeColour(hoverColour, 500, Easing.OutQuint);
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return;
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}
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foreach (ChatLinkSpriteText sprite in spritesWithSameLink)
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sprite.Content.FadeColour(urlColour, 500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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hoverColour = colours.Yellow;
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urlColour = colours.Blue;
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if (LinkId != -1)
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Content.Colour = urlColour;
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}
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}
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}
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