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osu-lazer/osu.Game/Online/Chat/ChatLinkSpriteText.cs

65 lines
2.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using System.Linq;
namespace osu.Game.Online.Chat
{
public class ChatLinkSpriteText : OsuLinkSpriteText
{
public int LinkId = -1;
private Color4 hoverColour;
private Color4 urlColour;
protected override bool OnHover(InputState state)
{
// Every word is one sprite in chat (for word wrap) so we need to find all other sprites that display the same link
var otherSpritesWithSameLink = ((Container<Drawable>)Parent).Children.Where(child => (child as ChatLinkSpriteText)?.LinkId == LinkId && !Equals(child));
var hoverResult = base.OnHover(state);
if (!otherSpritesWithSameLink.Any(sprite => sprite.IsHovered))
foreach (ChatLinkSpriteText sprite in otherSpritesWithSameLink)
sprite.TriggerOnHover(state);
Content.FadeColour(hoverColour, 500, Easing.OutQuint);
return hoverResult;
}
protected override void OnHoverLost(InputState state)
{
var spritesWithSameLink = ((Container<Drawable>)Parent).Children.Where(child => (child as ChatLinkSpriteText)?.LinkId == LinkId);
if (spritesWithSameLink.Any(sprite => sprite.IsHovered))
{
// We have to do this so this sprite does not fade its colour back
Content.FadeColour(hoverColour, 500, Easing.OutQuint);
return;
}
foreach (ChatLinkSpriteText sprite in spritesWithSameLink)
sprite.Content.FadeColour(urlColour, 500, Easing.OutQuint);
base.OnHoverLost(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.Yellow;
urlColour = colours.Blue;
if (LinkId != -1)
Content.Colour = urlColour;
}
}
}