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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs
2020-03-20 16:05:12 -04:00

55 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
public override string IconTooltip => ($"{Name} ({(CircleSize.IsDefault ? "" : $"CS {CircleSize.Value}, ")}" +
$"{(DrainRate.IsDefault ? "" : $"HP {DrainRate.Value}, ")}" +
$"{(OverallDifficulty.IsDefault ? "" : $"OD {OverallDifficulty.Value}, ")}" +
$"{(ApproachRate.IsDefault ? "" : $"AR {ApproachRate.Value}")}").TrimEnd(new char[] { ',', ' ' }) + ")";
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);
TransferSetting(CircleSize, difficulty.CircleSize);
TransferSetting(ApproachRate, difficulty.ApproachRate);
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
}
}
}