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osu-lazer/osu.Game/OsuGameBase.cs
Dean Herbert 7bdb2fcfc7 Add basic implementation of VisualTest framework for osu! project.
Comes with one complimentary test.
2016-09-24 15:47:17 +09:00

54 lines
1.7 KiB
C#

using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Configuration;
using osu.Game.Graphics.Processing;
using osu.Game.Online.API;
namespace osu.Game
{
public class OsuGameBase : Framework.Game
{
internal OsuConfigManager Config = new OsuConfigManager();
protected override string MainResourceFile => @"osu.Game.Resources.dll";
internal APIAccess API;
protected override Container AddTarget => ratioContainer?.IsLoaded == true ? ratioContainer : base.AddTarget;
private RatioAdjust ratioContainer;
public override void Load()
{
base.Load();
//this completely overrides the framework default. will need to change once we make a proper FontStore.
Fonts = new TextureStore() { ScaleAdjust = 0.01f };
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
API = new APIAccess()
{
Username = Config.Get<string>(OsuConfig.Username),
Password = Config.Get<string>(OsuConfig.Password),
Token = Config.Get<string>(OsuConfig.Token)
};
Add(new Drawable[]
{
ratioContainer = new RatioAdjust
{
Children = new Drawable[]
{
new CursorContainer()
}
}
});
}
}
}