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54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Users
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{
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/// <summary>
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/// An avatar which can update to a new user when needed.
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/// </summary>
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public class UpdateableAvatar : Container
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{
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private Container displayedAvatar;
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private User user;
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public User User
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{
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get { return user; }
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set
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{
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if (user?.Id == value?.Id)
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return;
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user = value;
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if (IsLoaded)
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updateAvatar();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateAvatar();
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}
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private void updateAvatar()
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{
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displayedAvatar?.FadeOut(300);
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displayedAvatar?.Expire();
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Add(displayedAvatar = new AsyncLoadContainer
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{
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RelativeSizeAxes = Axes.Both,
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FinishedLoading = d => d.FadeInFromZero(200),
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Children = new[]
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{
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new Avatar(user) { RelativeSizeAxes = Axes.Both }
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}
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});
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}
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}
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} |