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29 lines
1.3 KiB
C#
29 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Edit
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{
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public interface IBeatSnapProvider
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{
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/// <summary>
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/// Snaps a duration to the closest beat of a timing point applicable at the reference time, factoring in the current <see cref="BeatDivisor"/>.
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/// </summary>
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/// <param name="time">The time to snap.</param>
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/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
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/// <returns>A value that represents <paramref name="time"/> snapped to the closest beat of the timing point.</returns>
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double SnapTime(double time, double? referenceTime = null);
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/// <summary>
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/// Get the most appropriate beat length at a given time, pre-divided by <see cref="BeatDivisor"/>.
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/// </summary>
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/// <param name="referenceTime">A reference time used for lookup.</param>
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/// <returns>The most appropriate beat length, divided by <see cref="BeatDivisor"/>.</returns>
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double GetBeatLengthAtTime(double referenceTime);
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/// <summary>
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/// Returns the current beat divisor.
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/// </summary>
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int BeatDivisor { get; }
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}
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}
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