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osu-lazer/osu.Game/Screens/Play/KeyCounterMouse.cs
2018-07-21 16:21:53 +09:00

48 lines
1.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using OpenTK.Input;
using OpenTK;
namespace osu.Game.Screens.Play
{
public class KeyCounterMouse : KeyCounter
{
public MouseButton Button { get; }
public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
{
Button = button;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
private static string getStringRepresentation(MouseButton button)
{
switch (button)
{
default:
return button.ToString();
case MouseButton.Left:
return @"M1";
case MouseButton.Right:
return @"M2";
}
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (args.Button == Button) IsLit = true;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (args.Button == Button) IsLit = false;
return base.OnMouseUp(state, args);
}
}
}