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osu-lazer/osu.Game/Overlays/Mods/Input/NoopModHotkeyHandler.cs
Bartłomiej Dach 234120ff43
Forward entire event to IModHotkeyHandler
Required for shift handling in the classic implementation.
2022-06-21 13:37:17 +02:00

18 lines
602 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Events;
namespace osu.Game.Overlays.Mods.Input
{
/// <summary>
/// A no-op implementation of <see cref="IModHotkeyHandler"/>.
/// Used when a column is not handling any hotkeys at all.
/// </summary>
public class NoopModHotkeyHandler : IModHotkeyHandler
{
public bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods) => false;
}
}