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osu-lazer/osu.Game/Overlays/Mods/Input/ModHotkeyHandler.cs
2022-06-21 13:34:58 +02:00

33 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods.Input
{
/// <summary>
/// Static factory class for <see cref="IModHotkeyHandler"/>s.
/// </summary>
public static class ModHotkeyHandler
{
/// <summary>
/// Creates an appropriate <see cref="IModHotkeyHandler"/> for the given <paramref name="modType"/>.
/// </summary>
public static IModHotkeyHandler Create(ModType modType, ModSelectHotkeyStyle style)
{
switch (modType)
{
case ModType.DifficultyReduction:
case ModType.DifficultyIncrease:
case ModType.Automation:
return style == ModSelectHotkeyStyle.Sequential
? (IModHotkeyHandler)SequentialModHotkeyHandler.Create(modType)
: new ClassicModHotkeyHandler();
default:
return new NoopModHotkeyHandler();
}
}
}
}