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osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs
2021-08-03 20:02:31 +09:00

267 lines
8.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Lounge
{
[Cached]
public abstract class LoungeSubScreen : OnlinePlaySubScreen
{
public override string Title => "Lounge";
protected override UserActivity InitialActivity => new UserActivity.SearchingForLobby();
protected Container<OsuButton> Buttons { get; } = new Container<OsuButton>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both
};
private readonly IBindable<bool> initialRoomsReceived = new Bindable<bool>();
private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
private FilterControl filter;
private LoadingLayer loadingLayer;
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
[Resolved]
private MusicController music { get; set; }
[Resolved(CanBeNull = true)]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
[CanBeNull]
private IDisposable joiningRoomOperation { get; set; }
private RoomsContainer roomsContainer;
[BackgroundDependencyLoader]
private void load()
{
OsuScrollContainer scrollContainer;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.X,
Height = 100,
Colour = Color4.Black,
Alpha = 0.5f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Top = 20,
Left = WaveOverlayContainer.WIDTH_PADDING,
Right = WaveOverlayContainer.WIDTH_PADDING,
},
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Absolute, 20)
},
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = 70,
Depth = -1,
Children = new Drawable[]
{
filter = CreateFilterControl(),
Buttons.WithChild(CreateNewRoomButton().With(d =>
{
d.Size = new Vector2(150, 25);
d.Action = () => Open();
}))
}
}
},
null,
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
Child = roomsContainer = new RoomsContainer()
},
loadingLayer = new LoadingLayer(true),
}
},
}
}
},
}
};
// scroll selected room into view on selection.
selectedRoom.BindValueChanged(val =>
{
var drawable = roomsContainer.Rooms.FirstOrDefault(r => r.Room == val.NewValue);
if (drawable != null)
scrollContainer.ScrollIntoView(drawable);
});
}
protected override void LoadComplete()
{
base.LoadComplete();
initialRoomsReceived.BindTo(RoomManager.InitialRoomsReceived);
initialRoomsReceived.BindValueChanged(_ => updateLoadingLayer());
if (ongoingOperationTracker != null)
{
operationInProgress.BindTo(ongoingOperationTracker.InProgress);
operationInProgress.BindValueChanged(_ => updateLoadingLayer(), true);
}
}
protected override void OnFocus(FocusEvent e)
{
filter.TakeFocus();
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
onReturning();
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (selectedRoom.Value?.RoomID.Value == null)
selectedRoom.Value = new Room();
music?.EnsurePlayingSomething();
onReturning();
}
public override bool OnExiting(IScreen next)
{
onLeaving();
return base.OnExiting(next);
}
public override void OnSuspending(IScreen next)
{
onLeaving();
base.OnSuspending(next);
}
private void onReturning()
{
filter.HoldFocus = true;
}
private void onLeaving()
{
filter.HoldFocus = false;
// ensure any password prompt is dismissed.
this.HidePopover();
}
public void Join(Room room, string password) => Schedule(() =>
{
if (joiningRoomOperation != null)
return;
joiningRoomOperation = ongoingOperationTracker?.BeginOperation();
RoomManager?.JoinRoom(room, password, r =>
{
Open(room);
joiningRoomOperation?.Dispose();
joiningRoomOperation = null;
}, _ =>
{
joiningRoomOperation?.Dispose();
joiningRoomOperation = null;
});
});
/// <summary>
/// Push a room as a new subscreen.
/// </summary>
/// <param name="room">An optional template to use when creating the room.</param>
public void Open(Room room = null) => Schedule(() =>
{
// Handles the case where a room is clicked 3 times in quick succession
if (!this.IsCurrentScreen())
return;
OpenNewRoom(room ?? CreateNewRoom());
});
protected virtual void OpenNewRoom(Room room)
{
selectedRoom.Value = room;
this.Push(CreateRoomSubScreen(room));
}
protected abstract FilterControl CreateFilterControl();
protected abstract OsuButton CreateNewRoomButton();
/// <summary>
/// Creates a new room.
/// </summary>
/// <returns>The created <see cref="Room"/>.</returns>
protected abstract Room CreateNewRoom();
protected abstract RoomSubScreen CreateRoomSubScreen(Room room);
private void updateLoadingLayer()
{
if (operationInProgress.Value || !initialRoomsReceived.Value)
loadingLayer.Show();
else
loadingLayer.Hide();
}
}
}