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osu-lazer/osu.Game/Overlays/Chat/ChatTabControl.cs
2018-07-24 15:10:55 +02:00

77 lines
2.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Overlays.Chat
{
public class ChatTabControl : Container, IHasCurrentValue<Channel>
{
public readonly ChannelTabControl ChannelTabControl;
public Bindable<Channel> Current { get; } = new Bindable<Channel>();
public Action<Channel> OnRequestLeave;
public ChatTabControl()
{
Masking = false;
Children = new Drawable[]
{
ChannelTabControl = new ChannelTabControl
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
OnRequestLeave = channel => OnRequestLeave?.Invoke(channel)
},
};
Current.ValueChanged += currentTabChanged;
ChannelTabControl.Current.ValueChanged += channel =>
{
if (channel != null)
Current.Value = channel;
};
}
private void currentTabChanged(Channel channel)
{
ChannelTabControl.Current.Value = channel;
}
/// <summary>
/// Adds a channel to the ChatTabControl.
/// The first channel added will automaticly selected.
/// </summary>
/// <param name="channel">The channel that is going to be added.</param>
public void AddItem(Channel channel)
{
if (!ChannelTabControl.Items.Contains(channel))
ChannelTabControl.AddItem(channel);
if (Current.Value == null)
Current.Value = channel;
}
/// <summary>
/// Removes a channel from the ChatTabControl.
/// If the selected channel is the one that is beeing removed, the next available channel will be selected.
/// </summary>
/// <param name="channel">The channel that is going to be removed.</param>
public void RemoveItem(Channel channel)
{
ChannelTabControl.RemoveItem(channel);
if (Current.Value == channel)
Current.Value = ChannelTabControl.Items.FirstOrDefault();
}
}
}