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osu-lazer/osu.Game/Rulesets/Judgements/Judgement.cs
smoogipooo b5f48c2368 Add storeResults as a parameter to Reset
Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00

57 lines
2.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Judgements
{
public class Judgement
{
/// <summary>
/// Whether this judgement is the result of a hit or a miss.
/// </summary>
public HitResult Result;
/// <summary>
/// The maximum <see cref="HitResult"/> that can be achieved.
/// </summary>
public virtual HitResult MaxResult => HitResult.Perfect;
public bool IsHit => Result > HitResult.Miss;
/// <summary>
/// The offset from a perfect hit at which this judgement occurred.
/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
/// </summary>
public double TimeOffset { get; internal set; }
/// <summary>
/// Whether the <see cref="Result"/> should be considered as a factor in the accuracy percentage and portion.
/// </summary>
public virtual bool AffectsAccuracy => true;
/// <summary>
/// Whether the <see cref="Result"/> should affect the combo portion of the score.
/// If false, the <see cref="Result"/> will be considered for the bonus portion of the score.
/// </summary>
public virtual bool AffectsCombo => true;
/// <summary>
/// The numeric representation for the result achieved.
/// </summary>
public int NumericResult => NumericResultFor(Result);
/// <summary>
/// The numeric representation for the maximum achievable result.
/// </summary>
public int MaxNumericResult => NumericResultFor(MaxResult);
/// <summary>
/// Convert a <see cref="HitResult"/> to a numeric score representation.
/// </summary>
/// <param name="result">The value to convert.</param>
/// <returns>The number.</returns>
protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0;
}
}