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osu-lazer/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs
2021-06-21 21:10:24 -07:00

47 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A <see cref="BreadcrumbControl{IScreen}"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
/// </summary>
public class ScreenBreadcrumbControl : BreadcrumbControl<IScreen>
{
public ScreenBreadcrumbControl(ScreenStack stack)
{
stack.ScreenPushed += onPushed;
stack.ScreenExited += onExited;
if (stack.CurrentScreen != null)
onPushed(null, stack.CurrentScreen);
}
protected override void SelectTab(TabItem<IScreen> tab)
{
// override base method to prevent current item from being changed on click.
// depend on screen push/exit to change current item instead.
tab.Value.MakeCurrent();
}
private void onPushed(IScreen lastScreen, IScreen newScreen)
{
AddItem(newScreen);
Current.Value = newScreen;
}
private void onExited(IScreen lastScreen, IScreen newScreen)
{
if (newScreen != null)
Current.Value = newScreen;
Items.ToList().SkipWhile(s => s != Current.Value).Skip(1).ForEach(RemoveItem);
}
}
}