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73e924479f
Seems a lot more reliable, and allows falling back to the "main" video in cases which didn't support this previously. A next step may be to allow every screen to support a video based on its screen name, rather than specifying the local `TourneyVideo` every time.
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Tournament.Components;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Tournament.Models;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens.Showcase
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{
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public class ShowcaseScreen : BeatmapInfoScreen
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Drawable[]
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{
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new TournamentLogo(),
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new TourneyVideo("showcase")
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{
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Loop = true,
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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Padding = new MarginPadding { Bottom = SongBar.HEIGHT },
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RelativeSizeAxes = Axes.Both,
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Child = new Box
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{
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// chroma key area for stable gameplay
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Name = "chroma",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 255, 0, 255),
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}
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}
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});
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}
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protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
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{
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// showcase screen doesn't care about a match being selected.
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// base call intentionally omitted to not show match warning.
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}
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}
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}
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