mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 19:17:25 +08:00
d7c09e7dbd
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
295 lines
12 KiB
C#
295 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.TypeExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Objects.Drawables
|
|
{
|
|
public abstract class DrawableHitObject : SkinReloadableDrawable, IHasAccentColour
|
|
{
|
|
public readonly HitObject HitObject;
|
|
|
|
/// <summary>
|
|
/// The colour used for various elements of this DrawableHitObject.
|
|
/// </summary>
|
|
public virtual Color4 AccentColour { get; set; } = Color4.Gray;
|
|
|
|
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
|
|
protected virtual string SampleNamespace => null;
|
|
|
|
protected SkinnableSound Samples;
|
|
|
|
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
|
|
|
|
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
|
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
|
|
|
|
/// <summary>
|
|
/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, JudgementResult> OnNewResult;
|
|
|
|
/// <summary>
|
|
/// Invoked when a <see cref="JudgementResult"/> is being reverted by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
|
|
|
|
/// <summary>
|
|
/// Whether a visual indicator should be displayed when a scoring result occurs.
|
|
/// </summary>
|
|
public virtual bool DisplayResult => true;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
|
/// </summary>
|
|
public bool AllJudged => Judged && NestedHitObjects.All(h => h.AllJudged);
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result"/> is hit.
|
|
/// Note: This does NOT include nested hitobjects.
|
|
/// </summary>
|
|
public bool IsHit => Result?.IsHit ?? false;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> has been judged.
|
|
/// Note: This does NOT include nested hitobjects.
|
|
/// </summary>
|
|
public bool Judged => Result?.HasResult ?? true;
|
|
|
|
/// <summary>
|
|
/// The scoring result of this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
public JudgementResult Result { get; private set; }
|
|
|
|
private bool judgementOccurred;
|
|
|
|
public bool Interactive = true;
|
|
public override bool HandleNonPositionalInput => Interactive;
|
|
public override bool HandlePositionalInput => Interactive;
|
|
|
|
public override bool RemoveWhenNotAlive => false;
|
|
public override bool RemoveCompletedTransforms => false;
|
|
protected override bool RequiresChildrenUpdate => true;
|
|
|
|
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart;
|
|
|
|
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
|
|
|
protected DrawableHitObject(HitObject hitObject)
|
|
{
|
|
HitObject = hitObject;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
var judgement = HitObject.CreateJudgement();
|
|
|
|
if (judgement != null)
|
|
{
|
|
Result = CreateResult(judgement);
|
|
if (Result == null)
|
|
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
|
}
|
|
|
|
var samples = GetSamples().ToArray();
|
|
|
|
if (samples.Any())
|
|
{
|
|
if (HitObject.SampleControlPoint == null)
|
|
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
|
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
|
|
|
samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
|
|
foreach (var s in samples)
|
|
s.Namespace = SampleNamespace;
|
|
|
|
AddInternal(Samples = new SkinnableSound(samples));
|
|
}
|
|
}
|
|
|
|
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
State.ValueChanged += armed =>
|
|
{
|
|
UpdateState(armed.NewValue);
|
|
|
|
// apply any custom state overrides
|
|
ApplyCustomUpdateState?.Invoke(this, armed.NewValue);
|
|
|
|
if (armed.NewValue == ArmedState.Hit)
|
|
PlaySamples();
|
|
};
|
|
|
|
State.TriggerChange();
|
|
}
|
|
|
|
protected abstract void UpdateState(ArmedState state);
|
|
|
|
/// <summary>
|
|
/// Bind to apply a custom state which can override the default implementation.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
|
|
|
/// <summary>
|
|
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
|
|
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
|
|
/// </summary>
|
|
public void PlaySamples() => Samples?.Play();
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (Result != null && Result.HasResult)
|
|
{
|
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
|
|
|
if (Result.TimeOffset + endTime > Time.Current)
|
|
{
|
|
OnRevertResult?.Invoke(this, Result);
|
|
|
|
Result.Type = HitResult.None;
|
|
State.Value = ArmedState.Idle;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds);
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
UpdateResult(false);
|
|
}
|
|
|
|
protected virtual void AddNested(DrawableHitObject h)
|
|
{
|
|
h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
|
|
h.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
|
|
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
|
|
|
nestedHitObjects.Value.Add(h);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
|
|
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
|
|
/// </summary>
|
|
/// <param name="application">The callback that applies changes to the <see cref="JudgementResult"/>.</param>
|
|
protected void ApplyResult(Action<JudgementResult> application)
|
|
{
|
|
application?.Invoke(Result);
|
|
|
|
if (!Result.HasResult)
|
|
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
|
|
|
|
judgementOccurred = true;
|
|
|
|
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
|
Result.TimeOffset = Time.Current - endTime;
|
|
|
|
switch (Result.Type)
|
|
{
|
|
case HitResult.None:
|
|
break;
|
|
|
|
case HitResult.Miss:
|
|
State.Value = ArmedState.Miss;
|
|
break;
|
|
|
|
default:
|
|
State.Value = ArmedState.Hit;
|
|
break;
|
|
}
|
|
|
|
OnNewResult?.Invoke(this, Result);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Will called at least once after the <see cref="Drawable.LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
|
|
/// </summary>
|
|
internal void OnLifetimeEnd()
|
|
{
|
|
foreach (var nested in NestedHitObjects)
|
|
nested.OnLifetimeEnd();
|
|
UpdateResult(false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Processes this <see cref="DrawableHitObject"/>, checking if a scoring result has occurred.
|
|
/// </summary>
|
|
/// <param name="userTriggered">Whether the user triggered this process.</param>
|
|
/// <returns>Whether a scoring result has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>.</returns>
|
|
protected bool UpdateResult(bool userTriggered)
|
|
{
|
|
judgementOccurred = false;
|
|
|
|
if (AllJudged)
|
|
return false;
|
|
|
|
foreach (var d in NestedHitObjects)
|
|
judgementOccurred |= d.UpdateResult(userTriggered);
|
|
|
|
if (judgementOccurred || Judged)
|
|
return judgementOccurred;
|
|
|
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
|
CheckForResult(userTriggered, Time.Current - endTime);
|
|
|
|
return judgementOccurred;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a scoring result has occurred for this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If a scoring result has occurred, this method must invoke <see cref="ApplyResult"/> to update the result and notify responders.
|
|
/// </remarks>
|
|
/// <param name="userTriggered">Whether the user triggered this check.</param>
|
|
/// <param name="timeOffset">The offset from the end time of the <see cref="HitObject"/> at which this check occurred.
|
|
/// A <paramref name="timeOffset"/> > 0 implies that this check occurred after the end time of the <see cref="HitObject"/>. </param>
|
|
protected virtual void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
|
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(judgement);
|
|
}
|
|
|
|
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
|
where TObject : HitObject
|
|
{
|
|
public new readonly TObject HitObject;
|
|
|
|
protected DrawableHitObject(TObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
HitObject = hitObject;
|
|
}
|
|
}
|
|
}
|