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osu-lazer/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs
Roxie Wattz 7a92c7ab7e Move condition to separate switch statement
No clue if this is how peppy wanted me to do it but it still works
2021-10-25 00:25:32 -07:00

167 lines
5.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModHidden : OsuModTestScene
{
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
Mod = new TestOsuModHidden(),
Autoplay = true,
PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(0)
});
[Test]
public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 1200,
EndTime = 2200,
},
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 3200,
},
new HitCircle
{
Position = new Vector2(384, 192),
StartTime = 4200,
}
}
},
PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2)
});
[Test]
public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 1200,
EndTime = 2200,
},
new Slider
{
StartTime = 3200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
},
new Slider
{
StartTime = 5200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
}
}
},
PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2)
});
[Test]
public void TestWithSliderReuse() => CreateModTest(new ModTestData
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
},
new Slider
{
StartTime = 4000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
},
}
},
PassCondition = checkSomeHit
});
[Test]
public void OuendanTwoHidden() => CreateModTest(new ModTestData
{
Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 1000,
Position = new Vector2(206,142)
},
new HitCircle
{
StartTime = 2000,
Position = new Vector2(306,142)
},
new Slider
{
StartTime = 3000,
Position = new Vector2(156,242),
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200,0), })
},
new Spinner
{
Position = new Vector2(256,192),
StartTime = 7000,
EndTime = 9000
}
}
},
PassCondition = checkSomeHit
});
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
private bool objectWithIncreasedVisibilityHasIndex(int index)
=> Player.GameplayState.Mods.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
private class TestOsuModHidden : OsuModHidden
{
public new HitObject FirstObject => base.FirstObject;
}
}
}