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178 lines
6.0 KiB
C#
178 lines
6.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Screens.Edit.Compose
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{
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public partial class ComposeScreen : EditorScreenWithTimeline, IGameplaySettings
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{
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[Resolved]
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private Clipboard hostClipboard { get; set; } = null!;
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[Resolved]
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private EditorClock clock { get; set; }
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[Resolved]
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private IGameplaySettings globalGameplaySettings { get; set; }
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private Bindable<string> clipboard { get; set; }
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private HitObjectComposer composer;
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public ComposeScreen()
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: base(EditorScreenMode.Compose)
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{
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}
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private Ruleset ruleset;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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ruleset = parent.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo.Ruleset.CreateInstance();
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composer = ruleset?.CreateHitObjectComposer();
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// make the composer available to the timeline and other components in this screen.
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if (composer != null)
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dependencies.CacheAs(composer);
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return dependencies;
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}
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protected override Drawable CreateMainContent()
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{
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if (ruleset == null || composer == null)
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return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
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return wrapSkinnableContent(composer);
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}
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protected override Drawable CreateTimelineContent()
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{
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if (ruleset == null || composer == null)
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return base.CreateTimelineContent();
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return wrapSkinnableContent(new TimelineBlueprintContainer(composer));
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}
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private Drawable wrapSkinnableContent(Drawable content)
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{
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Debug.Assert(ruleset != null);
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return new EditorSkinProvidingContainer(EditorBeatmap).WithChild(content);
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}
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[BackgroundDependencyLoader]
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private void load(EditorClipboard clipboard)
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{
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this.clipboard = clipboard.Content.GetBoundCopy();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// May be null in the case of a ruleset that doesn't have editor support, see CreateMainContent().
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if (composer == null)
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return;
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EditorBeatmap.SelectedHitObjects.BindCollectionChanged((_, _) => updateClipboardActionAvailability());
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clipboard.BindValueChanged(_ => updateClipboardActionAvailability());
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composer.OnLoadComplete += _ => updateClipboardActionAvailability();
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updateClipboardActionAvailability();
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}
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#region Clipboard operations
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public override void Cut()
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{
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if (!CanCut.Value)
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return;
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Copy();
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EditorBeatmap.RemoveRange(EditorBeatmap.SelectedHitObjects.ToArray());
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}
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public override void Copy()
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{
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// on stable, pressing Ctrl-C would copy the current timestamp to system clipboard
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// regardless of whether anything was even selected at all.
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// UX-wise this is generally strange and unexpected, but make it work anyways to preserve muscle memory.
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// note that this means that `getTimestamp()` must handle no-selection case, too.
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hostClipboard.SetText(getTimestamp());
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if (CanCopy.Value)
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clipboard.Value = new ClipboardContent(EditorBeatmap).Serialize();
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}
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public override void Paste()
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{
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if (!CanPaste.Value)
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return;
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var objects = clipboard.Value.Deserialize<ClipboardContent>().HitObjects;
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Debug.Assert(objects.Any());
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double timeOffset = clock.CurrentTime - objects.Min(o => o.StartTime);
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foreach (var h in objects)
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h.StartTime += timeOffset;
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EditorBeatmap.BeginChange();
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EditorBeatmap.SelectedHitObjects.Clear();
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EditorBeatmap.AddRange(objects);
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EditorBeatmap.SelectedHitObjects.AddRange(objects);
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EditorBeatmap.EndChange();
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}
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private void updateClipboardActionAvailability()
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{
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CanCut.Value = CanCopy.Value = EditorBeatmap.SelectedHitObjects.Any();
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CanPaste.Value = composer.IsLoaded && !string.IsNullOrEmpty(clipboard.Value);
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}
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private string getTimestamp()
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{
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if (composer == null)
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return string.Empty;
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double displayTime = EditorBeatmap.SelectedHitObjects.MinBy(h => h.StartTime)?.StartTime ?? clock.CurrentTime;
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string selectionAsString = composer.ConvertSelectionToString();
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return !string.IsNullOrEmpty(selectionAsString)
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? $"{displayTime.ToEditorFormattedString()} ({selectionAsString}) - "
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: $"{displayTime.ToEditorFormattedString()} - ";
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}
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#endregion
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// Combo colour normalisation should not be applied in the editor.
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// Note this doesn't affect editor test mode.
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IBindable<float> IGameplaySettings.ComboColourNormalisationAmount => new Bindable<float>();
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// Arguable.
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IBindable<float> IGameplaySettings.PositionalHitsoundsLevel => globalGameplaySettings.PositionalHitsoundsLevel;
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}
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}
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