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51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Tournament.Screens.Setup
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{
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internal class ResolutionSelector : ActionableInfo
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{
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private const int minimum_window_height = 480;
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private const int maximum_window_height = 2160;
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public new Action<int> Action;
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private OsuNumberBox numberBox;
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protected override Drawable CreateComponent()
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{
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var drawable = base.CreateComponent();
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FlowContainer.Insert(-1, numberBox = new OsuNumberBox
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{
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Text = "1080",
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Width = 100
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});
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base.Action = () =>
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{
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if (string.IsNullOrEmpty(numberBox.Text))
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return;
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// box contains text
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if (!int.TryParse(numberBox.Text, out var number))
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{
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// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
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// so clamp to max allowed value
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number = maximum_window_height;
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}
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else
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{
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number = Math.Clamp(number, minimum_window_height, maximum_window_height);
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}
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// in case number got clamped, reset number in numberBox
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numberBox.Text = number.ToString();
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Action?.Invoke(number);
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};
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return drawable;
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}
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}
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}
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