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osu-lazer/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs

125 lines
4.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
namespace osu.Game.Screens.Select.Options
{
public class BeatmapOptionsOverlay : FocusedOverlayContainer
{
private const float transition_duration = 500;
private const float x_position = 290;
private Container background;
private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
public Action OnRemoveFromUnplayed;
public Action OnClearLocalScores;
public Action OnEdit;
public Action OnDelete;
protected override void PopIn()
{
base.PopIn();
if (buttonsContainer.Position.X >= DrawWidth || buttonsContainer.Alpha <= 0)
buttonsContainer.MoveToX(-buttonsContainer.DrawWidth);
buttonsContainer.Alpha = 1;
background.FadeIn(transition_duration, EasingTypes.OutQuint);
buttonsContainer.MoveToX(x_position, transition_duration, EasingTypes.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
background.FadeOut(transition_duration, EasingTypes.InSine);
buttonsContainer.MoveToX(DrawWidth, transition_duration, EasingTypes.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
Delay(transition_duration);
Schedule(() =>
{
if (State == Visibility.Hidden)
buttonsContainer.Alpha = 0;
});
}
public BeatmapOptionsOverlay()
{
Children = new Drawable[]
{
background = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
},
},
buttonsContainer = new FillFlowContainer<BeatmapOptionsButton>
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Direction = FillDirection.Left,
Padding = new MarginPadding
{
Left = BeatmapOptionsButton.SIZE.X, // For some reason autosize on this flow container is one button too short
},
Children = new BeatmapOptionsButton[]
{
new BeatmapOptionsDeleteButton
{
Action = () =>
{
Hide();
OnDelete?.Invoke();
},
},
new BeatmapOptionsEditButton
{
Action = () =>
{
Hide();
OnEdit?.Invoke();
},
},
new BeatmapOptionsClearLocalScoresButton
{
Action = () =>
{
Hide();
OnClearLocalScores?.Invoke();
},
},
new BeatmapOptionsRemoveFromUnplayedButton
{
Action = () =>
{
Hide();
OnRemoveFromUnplayed?.Invoke();
},
},
},
},
};
}
}
}