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osu-lazer/osu.Game/Scoring/IScoreInfo.cs
Dan Balasescu f2483a1cf8 Add some helper methods, fix precision differences
Introduces some error at all times, but if we're to store scores everywhere as
`long`, then the same precision should be applied to the "during
gameplay" path as well.
2023-05-18 17:44:31 +09:00

45 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Scoring
{
public interface IScoreInfo : IHasOnlineID<long>, IHasNamedFiles
{
IUser User { get; }
/// <summary>
/// The standardised total score.
/// </summary>
long TotalScore { get; }
int MaxCombo { get; }
double Accuracy { get; }
bool HasReplay { get; }
DateTimeOffset Date { get; }
double? PP { get; }
IBeatmapInfo Beatmap { get; }
IRulesetInfo Ruleset { get; }
ScoreRank Rank { get; }
// Mods is currently missing from this interface as the `IMod` class has properties which can't be fulfilled by `APIMod`,
// but also doesn't expose `Settings`. We can consider how to implement this in the future if required.
// Statistics is also missing. This can be reconsidered once changes in serialisation have been completed.
}
}