mirror of
https://github.com/ppy/osu.git
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a92e42bb84
Also use full `SkinComponentsContainerLookup` instead of the sub-type. This will potentially be useful once we bring in per-ruleset targets.
495 lines
18 KiB
C#
495 lines
18 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays.OSD;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Skinning;
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namespace osu.Game.Overlays.SkinEditor
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{
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[Cached(typeof(SkinEditor))]
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public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>, IEditorChangeHandler
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{
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public const double TRANSITION_DURATION = 300;
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public const float MENU_HEIGHT = 40;
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public readonly BindableList<ISerialisableDrawable> SelectedComponents = new BindableList<ISerialisableDrawable>();
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protected override bool StartHidden => true;
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private Drawable targetScreen = null!;
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private OsuTextFlowContainer headerText = null!;
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private Bindable<Skin> currentSkin = null!;
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[Resolved]
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private OsuGame? game { get; set; }
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[Resolved]
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private SkinManager skins { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private SkinEditorOverlay? skinEditorOverlay { get; set; }
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private bool hasBegunMutating;
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private Container? content;
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private EditorSidebar componentsSidebar = null!;
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private EditorSidebar settingsSidebar = null!;
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private SkinEditorChangeHandler? changeHandler;
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private EditorMenuItem undoMenuItem = null!;
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private EditorMenuItem redoMenuItem = null!;
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[Resolved]
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private OnScreenDisplay? onScreenDisplay { get; set; }
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public SkinEditor()
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{
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}
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public SkinEditor(Drawable targetScreen)
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{
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UpdateTargetScreen(targetScreen);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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Name = @"Menu container",
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Height = MENU_HEIGHT,
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Children = new Drawable[]
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{
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new EditorMenuBar
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Items = new[]
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{
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new MenuItem(CommonStrings.MenuBarFile)
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{
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Items = new[]
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{
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new EditorMenuItem(Resources.Localisation.Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
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new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, revert),
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new EditorMenuItemSpacer(),
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new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
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},
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},
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new MenuItem(CommonStrings.MenuBarEdit)
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{
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Items = new[]
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{
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undoMenuItem = new EditorMenuItem(CommonStrings.Undo, MenuItemType.Standard, Undo),
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redoMenuItem = new EditorMenuItem(CommonStrings.Redo, MenuItemType.Standard, Redo),
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}
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},
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}
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},
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headerText = new OsuTextFlowContainer
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{
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TextAnchor = Anchor.TopRight,
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Padding = new MarginPadding(5),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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},
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},
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},
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},
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new Drawable[]
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{
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new SkinEditorSceneLibrary
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{
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RelativeSizeAxes = Axes.X,
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},
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},
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new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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componentsSidebar = new EditorSidebar(),
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content = new Container
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{
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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},
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settingsSidebar = new EditorSidebar(),
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}
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}
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}
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},
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Show();
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game?.RegisterImportHandler(this);
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// as long as the skin editor is loaded, let's make sure we can modify the current skin.
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currentSkin = skins.CurrentSkin.GetBoundCopy();
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// schedule ensures this only happens when the skin editor is visible.
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// also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types).
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// probably something which will be factored out in a future database refactor so not too concerning for now.
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currentSkin.BindValueChanged(_ =>
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{
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hasBegunMutating = false;
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Scheduler.AddOnce(skinChanged);
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}, true);
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SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true);
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}
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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switch (e.Action)
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{
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case PlatformAction.Undo:
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Undo();
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return true;
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case PlatformAction.Redo:
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Redo();
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return true;
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case PlatformAction.Save:
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if (e.Repeat)
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return false;
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Save();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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public void UpdateTargetScreen(Drawable targetScreen)
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{
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this.targetScreen = targetScreen;
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changeHandler?.Dispose();
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SelectedComponents.Clear();
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// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
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content?.Clear();
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Scheduler.AddOnce(loadBlueprintContainer);
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Scheduler.AddOnce(populateSettings);
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void loadBlueprintContainer()
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{
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Debug.Assert(content != null);
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changeHandler = new SkinEditorChangeHandler(targetScreen);
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changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
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changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
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content.Child = new SkinBlueprintContainer(targetScreen);
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componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
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{
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RequestPlacement = placeComponent
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};
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}
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}
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private void skinChanged()
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{
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headerText.Clear();
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headerText.AddParagraph(SkinEditorStrings.SkinEditor, cp => cp.Font = OsuFont.Default.With(size: 16));
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headerText.NewParagraph();
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headerText.AddText(SkinEditorStrings.CurrentlyEditing, cp =>
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{
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cp.Font = OsuFont.Default.With(size: 12);
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cp.Colour = colours.Yellow;
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});
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headerText.AddText($" {currentSkin.Value.SkinInfo}", cp =>
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{
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cp.Font = OsuFont.Default.With(size: 12, weight: FontWeight.Bold);
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cp.Colour = colours.Yellow;
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});
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skins.EnsureMutableSkin();
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hasBegunMutating = true;
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}
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private void placeComponent(Type type)
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{
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if (!(Activator.CreateInstance(type) is ISerialisableDrawable component))
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throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISerialisableDrawable)}.");
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placeComponent(component);
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}
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private void placeComponent(ISerialisableDrawable component, bool applyDefaults = true)
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{
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var targetContainer = getFirstTarget();
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if (targetContainer == null)
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return;
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var drawableComponent = (Drawable)component;
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if (applyDefaults)
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{
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// give newly added components a sane starting location.
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drawableComponent.Origin = Anchor.TopCentre;
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drawableComponent.Anchor = Anchor.TopCentre;
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drawableComponent.Y = targetContainer.DrawSize.Y / 2;
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}
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targetContainer.Add(component);
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SelectedComponents.Clear();
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SelectedComponents.Add(component);
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}
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private void populateSettings()
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{
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settingsSidebar.Clear();
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foreach (var component in SelectedComponents.OfType<Drawable>())
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settingsSidebar.Add(new SkinSettingsToolbox(component));
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}
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private IEnumerable<SkinComponentsContainer> availableTargets => targetScreen.ChildrenOfType<SkinComponentsContainer>();
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private ISerialisableDrawableContainer? getFirstTarget() => availableTargets.FirstOrDefault();
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private ISerialisableDrawableContainer? getTarget(SkinComponentsContainerLookup.TargetArea target)
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{
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return availableTargets.FirstOrDefault(c => c.Lookup.Target == target);
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}
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private void revert()
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{
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SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
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foreach (var t in targetContainers)
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{
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currentSkin.Value.ResetDrawableTarget(t);
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// add back default components
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getTarget(t.Lookup.Target)?.Reload();
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}
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}
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protected void Undo() => changeHandler?.RestoreState(-1);
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protected void Redo() => changeHandler?.RestoreState(1);
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public void Save(bool userTriggered = true)
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{
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if (!hasBegunMutating)
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return;
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SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
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foreach (var t in targetContainers)
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currentSkin.Value.UpdateDrawableTarget(t);
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// In the case the save was user triggered, always show the save message to make them feel confident.
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if (skins.Save(skins.CurrentSkin.Value) || userTriggered)
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onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString() ?? "Unknown"));
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}
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protected override bool OnHover(HoverEvent e) => true;
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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public override void Hide()
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{
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base.Hide();
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SelectedComponents.Clear();
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}
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protected override void PopIn()
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{
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this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
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}
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public void DeleteItems(ISerialisableDrawable[] items)
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{
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foreach (var item in items)
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availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
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}
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#region Drag & drop import handling
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public Task Import(params string[] paths)
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{
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Schedule(() =>
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{
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var file = new FileInfo(paths.First());
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// import to skin
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currentSkin.Value.SkinInfo.PerformWrite(skinInfo =>
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{
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using (var contents = file.OpenRead())
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skins.AddFile(skinInfo, contents, file.Name);
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});
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// Even though we are 100% on an update thread, we need to wait for realm callbacks to fire (to correctly invalidate caches in RealmBackedResourceStore).
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// See https://github.com/realm/realm-dotnet/discussions/2634#discussioncomment-2483573 for further discussion.
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// This is the best we can do for now.
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realm.Run(r => r.Refresh());
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var skinnableTarget = getFirstTarget();
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// Import still should happen for now, even if not placeable (as it allows a user to import skin resources that would apply to legacy gameplay skins).
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if (skinnableTarget == null)
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return;
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// place component
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var sprite = new SkinnableSprite
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{
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SpriteName = { Value = file.Name },
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Origin = Anchor.Centre,
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Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position),
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};
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placeComponent(sprite, false);
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SkinSelectionHandler.ApplyClosestAnchor(sprite);
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});
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return Task.CompletedTask;
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}
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Task ICanAcceptFiles.Import(ImportTask[] tasks, ImportParameters parameters) => throw new NotImplementedException();
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public IEnumerable<string> HandledExtensions => new[] { ".jpg", ".jpeg", ".png" };
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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game?.UnregisterImportHandler(this);
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}
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private partial class SkinEditorToast : Toast
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{
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public SkinEditorToast(LocalisableString value, string skinDisplayName)
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: base(SkinSettingsStrings.SkinLayoutEditor, value, skinDisplayName)
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{
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}
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}
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#region Delegation of IEditorChangeHandler
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public event Action? OnStateChange
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{
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add => throw new NotImplementedException();
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remove => throw new NotImplementedException();
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}
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private IEditorChangeHandler? beginChangeHandler;
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public void BeginChange()
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{
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// Change handler may change between begin and end, which can cause unbalanced operations.
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// Let's track the one that was used when beginning the change so we can call EndChange on it specifically.
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(beginChangeHandler = changeHandler)?.BeginChange();
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}
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public void EndChange() => beginChangeHandler?.EndChange();
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public void SaveState() => changeHandler?.SaveState();
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#endregion
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}
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}
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