mirror of
https://github.com/ppy/osu.git
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116 lines
3.8 KiB
C#
116 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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public partial class SettingsFooter : FillFlowContainer
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{
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, RulesetStore rulesets)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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Padding = new MarginPadding { Top = 20, Bottom = 30, Horizontal = SettingsPanel.CONTENT_MARGINS };
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FillFlowContainer modes;
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Children = new Drawable[]
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{
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modes = new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Direction = FillDirection.Full,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(5),
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Padding = new MarginPadding { Bottom = 10 },
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = game.Name,
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Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
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},
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new BuildDisplay(game.Version)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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};
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foreach (var ruleset in rulesets.AvailableRulesets)
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{
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try
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{
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var icon = new ConstrainedIconContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Icon = ruleset.CreateInstance().CreateIcon(),
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Colour = Color4.Gray,
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Size = new Vector2(20),
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};
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modes.Add(icon);
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}
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catch
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{
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Logger.Log($"Could not create ruleset icon for {ruleset.Name}. Please check for an update from the developer.", level: LogLevel.Error);
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}
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}
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}
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private partial class BuildDisplay : OsuAnimatedButton
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{
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private readonly string version;
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[Resolved]
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private OsuColour colours { get; set; }
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public BuildDisplay(string version)
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{
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this.version = version;
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Content.RelativeSizeAxes = Axes.Y;
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Content.AutoSizeAxes = AutoSizeAxes = Axes.X;
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Height = 20;
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}
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[BackgroundDependencyLoader(true)]
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private void load(ChangelogOverlay changelog)
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{
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Action = () => changelog?.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
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Add(new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 16),
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Text = version,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding(5),
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Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
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});
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}
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}
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}
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}
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