mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 03:07:26 +08:00
191 lines
6.8 KiB
C#
191 lines
6.8 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Configuration;
|
|
using osu.Game.Rulesets.Mania.Judgements;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Tests
|
|
{
|
|
[TestFixture]
|
|
public class TestCaseManiaPlayfield : OsuTestCase
|
|
{
|
|
private const double start_time = 500;
|
|
private const double duration = 500;
|
|
|
|
protected override double TimePerAction => 200;
|
|
|
|
private RulesetInfo maniaRuleset;
|
|
|
|
public TestCaseManiaPlayfield()
|
|
{
|
|
var rng = new Random(1337);
|
|
|
|
AddStep("1 column", () => createPlayfield(1));
|
|
AddStep("4 columns", () => createPlayfield(4));
|
|
AddStep("5 columns", () => createPlayfield(5));
|
|
AddStep("8 columns", () => createPlayfield(8));
|
|
AddStep("4 + 4 columns", () =>
|
|
{
|
|
var stages = new List<StageDefinition>
|
|
{
|
|
new StageDefinition { Columns = 4 },
|
|
new StageDefinition { Columns = 4 },
|
|
};
|
|
createPlayfield(stages);
|
|
});
|
|
|
|
AddStep("2 + 4 + 2 columns", () =>
|
|
{
|
|
var stages = new List<StageDefinition>
|
|
{
|
|
new StageDefinition { Columns = 2 },
|
|
new StageDefinition { Columns = 4 },
|
|
new StageDefinition { Columns = 2 },
|
|
};
|
|
createPlayfield(stages);
|
|
});
|
|
|
|
AddStep("1 + 8 + 1 columns", () =>
|
|
{
|
|
var stages = new List<StageDefinition>
|
|
{
|
|
new StageDefinition { Columns = 1 },
|
|
new StageDefinition { Columns = 8 },
|
|
new StageDefinition { Columns = 1 },
|
|
};
|
|
createPlayfield(stages);
|
|
});
|
|
|
|
AddStep("Reversed", () => createPlayfield(4, true));
|
|
|
|
AddStep("Notes with input", () => createPlayfieldWithNotes());
|
|
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
|
|
AddStep("Notes with gravity", () => createPlayfieldWithNotes());
|
|
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
|
|
|
|
AddStep("Hit explosion", () =>
|
|
{
|
|
var playfield = createPlayfield(4);
|
|
|
|
int col = rng.Next(0, 4);
|
|
|
|
var note = new Note { Column = col };
|
|
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
|
|
var drawableNote = new DrawableNote(note, ManiaAction.Key1)
|
|
{
|
|
AccentColour = playfield.Columns.ElementAt(col).AccentColour
|
|
};
|
|
|
|
playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
|
playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
|
});
|
|
}
|
|
|
|
private DependencyContainer dependencies;
|
|
|
|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
|
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(RulesetStore rulesets, SettingsStore settings)
|
|
{
|
|
maniaRuleset = rulesets.GetRuleset(3);
|
|
|
|
dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
|
|
}
|
|
|
|
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
|
|
{
|
|
var stages = new List<StageDefinition>
|
|
{
|
|
new StageDefinition { Columns = cols },
|
|
};
|
|
|
|
return createPlayfield(stages, inverted);
|
|
}
|
|
|
|
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
|
|
{
|
|
Clear();
|
|
|
|
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
|
|
Add(inputManager);
|
|
|
|
ManiaPlayfield playfield;
|
|
|
|
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
});
|
|
|
|
playfield.Inverted.Value = inverted;
|
|
|
|
return playfield;
|
|
}
|
|
|
|
private void createPlayfieldWithNotes(bool inverted = false)
|
|
{
|
|
Clear();
|
|
|
|
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
|
|
|
|
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
|
|
Add(inputManager);
|
|
|
|
ManiaPlayfield playfield;
|
|
var stages = new List<StageDefinition>
|
|
{
|
|
new StageDefinition { Columns = 4 },
|
|
};
|
|
|
|
inputManager.Add(playfield = new ManiaPlayfield(stages)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Clock = new FramedClock(rateAdjustClock)
|
|
});
|
|
|
|
playfield.Inverted.Value = inverted;
|
|
|
|
for (double t = start_time; t <= start_time + duration; t += 100)
|
|
{
|
|
var note1 = new Note { StartTime = t, Column = 0 };
|
|
var note2 = new Note { StartTime = t, Column = 3 };
|
|
|
|
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
|
|
playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
|
|
playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
|
|
}
|
|
|
|
var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
|
|
var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
|
|
|
|
holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
|
|
playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
|
|
playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
|
|
}
|
|
}
|
|
}
|