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osu-lazer/osu.Game/Extensions/DrawableExtensions.cs
2020-04-03 18:15:24 +09:00

33 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
namespace osu.Game.Extensions
{
public static class DrawableExtensions
{
/// <summary>
/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
/// </summary>
/// <remarks>
/// The returned delegate can be cancelled to stop repeat events from firing (usually in <see cref="IKeyBindingHandler{T}.OnReleased"/>).
/// </remarks>
/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action)
{
action();
ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + 250, 70);
scheduler.Add(repeatDelegate);
return repeatDelegate;
}
}
}