mirror of
https://github.com/ppy/osu.git
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1d6609d9f3
Also fixes some typos and reduces spelling suggestions to hints.
73 lines
2.5 KiB
C#
73 lines
2.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase("basic")]
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[TestCase("colinear-perfect-curve")]
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[TestCase("slider-ticks")]
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public new void Test(string name)
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{
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base.Test(name);
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}
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Slider slider:
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foreach (var nested in slider.NestedHitObjects)
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yield return createConvertValue(nested);
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break;
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default:
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yield return createConvertValue(hitObject);
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break;
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}
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ConvertValue createConvertValue(HitObject obj) => new ConvertValue
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{
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StartTime = obj.StartTime,
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EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
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X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
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Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
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};
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}
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using <see cref="int"/>s everywhere.
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/// </summary>
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private const double conversion_lenience = 2;
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public double StartTime;
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public double EndTime;
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public float X;
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public float Y;
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public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& Precision.AlmostEquals(X, other.X, conversion_lenience)
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&& Precision.AlmostEquals(Y, other.Y, conversion_lenience);
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}
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}
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