.. |
Beatmaps
|
Add back missing line
|
2020-04-22 13:45:12 +09:00 |
Configuration
|
Add milliseconds value alongside
|
2020-04-03 18:38:04 +09:00 |
Difficulty
|
Use GetEndTime in Taiko and Mania
|
2019-12-14 18:16:13 +08:00 |
Edit
|
Attempt to fix multiple selection movements
|
2020-04-27 20:35:24 +09:00 |
Judgements
|
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
|
2020-02-23 13:49:06 +09:00 |
MathUtils
|
Fix remaining issues
|
2019-02-28 13:31:40 +09:00 |
Mods
|
Add support for 10K mod + 20K dual stages
|
2020-04-20 21:28:36 +09:00 |
Objects
|
Merge pull request #8823 from smoogipoo/all-ruleset-encoders
|
2020-04-24 17:49:34 +09:00 |
Properties
|
Merge remote-tracking branch 'upstream/master' into android
|
2019-01-29 18:13:43 -06:00 |
Replays
|
Use another argument exception
|
2020-04-15 13:08:15 +09:00 |
Resources/Testing/Beatmaps
|
Add mania difficulty calculator test
|
2019-02-15 16:25:44 +09:00 |
Scoring
|
Implement break/gameplay start times
|
2019-12-26 15:00:58 +09:00 |
Skinning
|
Apply missing scale
|
2020-04-21 17:14:49 +09:00 |
UI
|
Attempt to fix multiple selection movements
|
2020-04-27 20:35:24 +09:00 |
DualStageVariantGenerator.cs
|
Add support for 10K mod + 20K dual stages
|
2020-04-20 21:28:36 +09:00 |
ManiaInputManager.cs
|
Add support for 10K mod + 20K dual stages
|
2020-04-20 21:28:36 +09:00 |
ManiaRuleset.cs
|
Add constant for max stage keys
|
2020-04-21 10:56:04 +09:00 |
ManiaSettingsSubsection.cs
|
revert previous rename and rename ruleset specific classes instead
|
2019-01-25 11:14:37 +01:00 |
ManiaSkinComponent.cs
|
Implement bottom stage image
|
2020-04-08 16:20:54 +09:00 |
osu.Game.Rulesets.Mania.csproj
|
Update .Net Standard projects to 2.1
|
2019-11-18 18:35:58 +08:00 |
SingleStageVariantGenerator.cs
|
Add support for 10K mod + 20K dual stages
|
2020-04-20 21:28:36 +09:00 |
VariantMappingGenerator.cs
|
Add support for 10K mod + 20K dual stages
|
2020-04-20 21:28:36 +09:00 |