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103 lines
3.0 KiB
C#
103 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osuTK;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgement : DrawableJudgement
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{
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protected SkinnableSprite Lighting;
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private Bindable<Color4> lightingColour;
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[Resolved]
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private OsuConfigManager config { get; set; }
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public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: base(result, judgedObject)
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{
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}
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public DrawableOsuJudgement()
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(Lighting = new SkinnableSprite("lighting")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Depth = float.MaxValue,
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Alpha = 0
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});
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}
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public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
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{
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base.Apply(result, judgedObject);
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if (judgedObject?.HitObject is OsuHitObject osuObject)
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{
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Position = osuObject.StackedPosition;
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Scale = new Vector2(osuObject.Scale);
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}
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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lightingColour?.UnbindAll();
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Lighting.ResetAnimation();
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if (JudgedObject != null)
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{
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lightingColour = JudgedObject.AccentColour.GetBoundCopy();
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lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
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}
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else
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{
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Lighting.Colour = Color4.White;
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}
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}
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private double fadeOutDelay;
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protected override double FadeOutDelay => fadeOutDelay;
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protected override void ApplyHitAnimations()
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{
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bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
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if (hitLightingEnabled)
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{
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JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
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Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
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Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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}
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else
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{
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JudgementBody.Alpha = 1;
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}
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fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
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JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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base.ApplyHitAnimations();
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}
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}
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}
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