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osu-lazer/osu.Game.Tournament.Tests/TestSceneMatchPairings.cs
2019-06-17 19:11:57 +09:00

95 lines
3.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Ladder.Components;
namespace osu.Game.Tournament.Tests
{
public class TestSceneMatchPairings : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(MatchPairing),
typeof(DrawableMatchPairing),
typeof(DrawableMatchTeam),
typeof(DrawableTournamentTeam),
};
public TestSceneMatchPairings()
{
Container<DrawableMatchPairing> level1;
Container<DrawableMatchPairing> level2;
var pairing1 = new MatchPairing(
new TournamentTeam { FlagName = { Value = "AU" }, FullName = { Value = "Australia" }, },
new TournamentTeam { FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, Acronym = { Value = "JPN" } })
{
Team1Score = { Value = 4 },
Team2Score = { Value = 1 },
};
var pairing2 = new MatchPairing(
new TournamentTeam
{
FlagName = { Value = "RO" },
FullName = { Value = "Romania" },
}
);
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
level1 = new FillFlowContainer<DrawableMatchPairing>
{
AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new[]
{
new DrawableMatchPairing(pairing1),
new DrawableMatchPairing(pairing2),
new DrawableMatchPairing(new MatchPairing()),
}
},
level2 = new FillFlowContainer<DrawableMatchPairing>
{
AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Margin = new MarginPadding(20),
Children = new[]
{
new DrawableMatchPairing(new MatchPairing()),
new DrawableMatchPairing(new MatchPairing())
}
}
}
};
level1.Children[0].Pairing.Progression.Value = level2.Children[0].Pairing;
level1.Children[1].Pairing.Progression.Value = level2.Children[0].Pairing;
AddRepeatStep("change scores", () => pairing1.Team2Score.Value++, 4);
AddStep("add new team", () => pairing2.Team2.Value = new TournamentTeam { FlagName = { Value = "PT" }, FullName = { Value = "Portugal" } });
AddStep("Add progression", () => level1.Children[2].Pairing.Progression.Value = level2.Children[1].Pairing);
AddStep("start match", () => pairing2.StartMatch());
AddRepeatStep("change scores", () => pairing2.Team1Score.Value++, 10);
AddStep("start submatch", () => level2.Children[0].Pairing.StartMatch());
AddRepeatStep("change scores", () => level2.Children[0].Pairing.Team1Score.Value++, 5);
AddRepeatStep("change scores", () => level2.Children[0].Pairing.Team2Score.Value++, 4);
}
}
}