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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
2020-03-30 17:00:53 +09:00

200 lines
7.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions.IEnumerableExtensions;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield
{
private readonly ApproachCircleProxyContainer approachCircles;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly FollowPointRenderer followPoints;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
public OsuPlayfield()
{
InternalChildren = new Drawable[]
{
followPoints = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
new SkinProvidingContainer(null)
{
Child = HitObjectContainer,
},
approachCircles = new ApproachCircleProxyContainer
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
};
}
public override void Add(DrawableHitObject h)
{
h.OnNewResult += onNewResult;
h.OnLoadComplete += d =>
{
if (d is IDrawableHitObjectWithProxiedApproach c)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
};
base.Add(h);
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
osuHitObject.CheckHittable = checkHittable;
followPoints.AddFollowPoints(osuHitObject);
}
public override bool Remove(DrawableHitObject h)
{
bool result = base.Remove(h);
if (result)
{
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
osuHitObject.CheckHittable = null;
followPoints.RemoveFollowPoints(osuHitObject);
}
return result;
}
private bool checkHittable(DrawableOsuHitObject osuHitObject)
{
DrawableHitObject lastObject = osuHitObject;
// Get the last hitobject that contributes to note lock
while ((lastObject = HitObjectContainer.AliveObjects.GetPrevious(lastObject)) != null)
{
if (contributesToNoteLock(lastObject.HitObject))
break;
}
// If there is no previous object alive, allow the hit.
if (lastObject == null)
return true;
// Ensure that either the last object has received a judgement or the hit time occurs at or after the last object's start time.
// Simultaneous hitobjects are allowed to be hit at the same time value to account for edge-cases such as Centipede.
if (lastObject.Judged || Time.Current >= lastObject.HitObject.StartTime)
return true;
return false;
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
missAllEarlier(result);
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale)
};
judgementLayer.Add(explosion);
}
/// <summary>
/// Misses all <see cref="OsuHitObject"/>s occurring earlier than the start time of a judged <see cref="OsuHitObject"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> of the judged <see cref="OsuHitObject"/>.</param>
private void missAllEarlier(JudgementResult result)
{
if (!causesNoteLockMisses(result.HitObject))
return;
// The minimum start time required for hitobjects so that they aren't missed.
double minimumTime = result.HitObject.StartTime;
foreach (var obj in HitObjectContainer.AliveObjects)
{
if (obj.HitObject.StartTime >= minimumTime)
break;
performMiss(obj);
foreach (var n in obj.NestedHitObjects)
{
if (n.HitObject.StartTime >= minimumTime)
break;
performMiss(n);
}
}
}
private void performMiss(DrawableHitObject obj)
{
if (!(obj is DrawableOsuHitObject osuObject))
throw new InvalidOperationException($"{obj.GetType()} is not a {nameof(DrawableOsuHitObject)}.");
// Hitobjects that have already been judged cannot be missed.
if (osuObject.Judged)
return;
if (!causesNoteLockMisses(obj.HitObject))
return;
osuObject.MissForcefully();
}
/// <summary>
/// Whether a <see cref="HitObject"/> is contributes to note lock.
/// Future contributing <see cref="HitObject"/>s will not be hittable until the start time of the last contributing <see cref="HitObject"/> is reached.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
/// <returns>Whether <paramref name="hitObject"/> causes note lock.</returns>
private bool contributesToNoteLock(HitObject hitObject)
=> hitObject is HitCircle || hitObject is Slider;
/// <summary>
/// Whether a <see cref="HitObject"/> can be missed and causes other <see cref="HitObject"/>s to be missed when hit out-of-order during note lock.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
/// <returns>Whether <paramref name="hitObject"/> contributes to note lock misses.</returns>
private bool causesNoteLockMisses(HitObject hitObject)
=> hitObject is HitCircle && !(hitObject is SliderTailCircle);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
private class ApproachCircleProxyContainer : LifetimeManagementContainer
{
public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy);
}
}
}