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osu-lazer/osu.Game/Overlays/Settings/SettingsDropdown.cs
2019-02-28 20:20:12 +09:00

60 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public class SettingsDropdown<T> : SettingsItem<T>
{
protected new OsuDropdown<T> Control => (OsuDropdown<T>)base.Control;
private IEnumerable<T> items = Enumerable.Empty<T>();
public IEnumerable<T> Items
{
get => items;
set
{
items = value;
if (Control != null)
Control.Items = value;
}
}
private IBindableList<T> itemSource;
public IBindableList<T> ItemSource
{
get => itemSource;
set
{
itemSource = value;
if (Control != null)
Control.ItemSource = value;
}
}
public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(Control.Items.Select(i => i.ToString()));
protected sealed override Drawable CreateControl() => CreateDropdown();
protected virtual OsuDropdown<T> CreateDropdown() => new DropdownControl { Items = Items, ItemSource = ItemSource };
protected class DropdownControl : OsuDropdown<T>
{
public DropdownControl()
{
Margin = new MarginPadding { Top = 5 };
RelativeSizeAxes = Axes.X;
}
}
}
}