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osu-lazer/osu.Game/Screens/Edit/Timing/ControlPointTable.cs

199 lines
6.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Edit.Timing.RowAttributes;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public partial class ControlPointTable : EditorTable
{
[Resolved]
private Bindable<ControlPointGroup> selectedGroup { get; set; } = null!;
[Resolved]
private EditorClock clock { get; set; } = null!;
public const float TIMING_COLUMN_WIDTH = 230;
public IEnumerable<ControlPointGroup> ControlGroups
{
set
{
Content = null;
BackgroundFlow.Clear();
if (value?.Any() != true)
return;
foreach (var group in value)
{
BackgroundFlow.Add(new RowBackground(group)
{
Action = () =>
{
selectedGroup.Value = group;
clock.SeekSmoothlyTo(group.Time);
}
});
}
Columns = createHeaders();
Content = value.Select(createContent).ToArray().ToRectangular();
updateSelectedGroup();
}
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedGroup.BindValueChanged(_ =>
{
// TODO: This should scroll the selected row into view.
updateSelectedGroup();
}, true);
}
private void updateSelectedGroup()
{
// TODO: This should scroll the selected row into view.
foreach (var b in BackgroundFlow)
b.Selected = ReferenceEquals(b.Item, selectedGroup?.Value);
}
private TableColumn[] createHeaders()
{
var columns = new List<TableColumn>
{
new TableColumn(@"Time", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, TIMING_COLUMN_WIDTH)),
new TableColumn(@"Attributes", Anchor.CentreLeft),
};
return columns.ToArray();
}
private Drawable[] createContent(ControlPointGroup group)
{
return new Drawable[]
{
new ControlGroupTiming(group),
new ControlGroupAttributes(group, c => c is not TimingControlPoint)
};
}
private partial class ControlGroupTiming : FillFlowContainer
{
public ControlGroupTiming(ControlPointGroup group)
{
Name = @"ControlGroupTiming";
RelativeSizeAxes = Axes.Y;
Width = TIMING_COLUMN_WIDTH;
Spacing = new Vector2(5);
Children = new Drawable[]
{
new OsuSpriteText
{
Text = group.Time.ToEditorFormattedString(),
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
Width = 70,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new ControlGroupAttributes(group, c => c is TimingControlPoint)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
};
}
}
private partial class ControlGroupAttributes : CompositeDrawable
{
private readonly Func<ControlPoint, bool> matchFunction;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
private readonly FillFlowContainer fill;
public ControlGroupAttributes(ControlPointGroup group, Func<ControlPoint, bool> matchFunction)
{
this.matchFunction = matchFunction;
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Name = @"ControlGroupAttributes";
InternalChild = fill = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2)
};
controlPoints.BindTo(group.ControlPoints);
}
[BackgroundDependencyLoader]
private void load()
{
createChildren();
}
protected override void LoadComplete()
{
base.LoadComplete();
controlPoints.CollectionChanged += (_, _) => createChildren();
}
private void createChildren()
{
fill.ChildrenEnumerable = controlPoints
.Where(matchFunction)
.Select(createAttribute)
.Where(c => c != null)
.Select(c => c!)
// arbitrary ordering to make timing points first.
// probably want to explicitly define order in the future.
.OrderByDescending(c => c.GetType().Name);
}
private Drawable? createAttribute(ControlPoint controlPoint)
{
switch (controlPoint)
{
case TimingControlPoint timing:
return new TimingRowAttribute(timing);
case DifficultyControlPoint difficulty:
return new DifficultyRowAttribute(difficulty);
case EffectControlPoint effect:
return new EffectRowAttribute(effect);
case SampleControlPoint sample:
return new SampleRowAttribute(sample);
default:
return null;
}
}
}
}
}