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osu-lazer/osu.Game/Skinning/ISkinnableTarget.cs
2021-05-13 17:06:00 +09:00

34 lines
974 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Skinning
{
/// <summary>
/// Denotes a container which can house <see cref="ISkinnableDrawable"/>s.
/// </summary>
public interface ISkinnableTarget
{
/// <summary>
/// The definition of this target.
/// </summary>
SkinnableTarget Target { get; }
/// <summary>
/// A bindable list of components which are being tracked by this skinnable target.
/// </summary>
IBindableList<ISkinnableDrawable> Components { get; }
/// <summary>
/// Reload this target from the current skin.
/// </summary>
void Reload();
/// <summary>
/// Add the provided item to this target.
/// </summary>
void Add(ISkinnableDrawable drawable);
}
}