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osu-lazer/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs
2020-11-18 13:37:15 +09:00

78 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A container for <see cref="SelectionBlueprint"/> ordered by their <see cref="HitObject"/> start times.
/// </summary>
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint>
{
public override void Add(SelectionBlueprint drawable)
{
base.Add(drawable);
bindStartTime(drawable);
}
public override bool Remove(SelectionBlueprint drawable)
{
if (!base.Remove(drawable))
return false;
unbindStartTime(drawable);
return true;
}
public override void Clear(bool disposeChildren)
{
base.Clear(disposeChildren);
unbindAllStartTimes();
}
private readonly Dictionary<SelectionBlueprint, IBindable> startTimeMap = new Dictionary<SelectionBlueprint, IBindable>();
private void bindStartTime(SelectionBlueprint blueprint)
{
var bindable = blueprint.HitObject.StartTimeBindable.GetBoundCopy();
bindable.BindValueChanged(_ =>
{
if (LoadState >= LoadState.Ready)
SortInternal();
});
startTimeMap[blueprint] = bindable;
}
private void unbindStartTime(SelectionBlueprint blueprint)
{
startTimeMap[blueprint].UnbindAll();
startTimeMap.Remove(blueprint);
}
private void unbindAllStartTimes()
{
foreach (var kvp in startTimeMap)
kvp.Value.UnbindAll();
startTimeMap.Clear();
}
protected override int Compare(Drawable x, Drawable y)
{
var xObj = (SelectionBlueprint)x;
var yObj = (SelectionBlueprint)y;
// Put earlier blueprints towards the end of the list, so they handle input first
int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
return i == 0 ? CompareReverseChildID(x, y) : i;
}
}
}