mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 16:25:32 +08:00
181 lines
7.5 KiB
C#
181 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Overlays.Dialog;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Storyboards;
|
|
using osu.Game.Tests.Beatmaps.IO;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public partial class TestSceneDifficultySwitching : EditorTestScene
|
|
{
|
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
|
|
|
protected override bool IsolateSavingFromDatabase => false;
|
|
|
|
[Resolved]
|
|
private OsuGameBase game { get; set; }
|
|
|
|
[Resolved]
|
|
private BeatmapManager beatmaps { get; set; }
|
|
|
|
private BeatmapSetInfo importedBeatmapSet;
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game, virtualTrack: true).GetResultSafely());
|
|
base.SetUpSteps();
|
|
}
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
|
=> beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First());
|
|
|
|
[Test]
|
|
public void TestBasicSwitch()
|
|
{
|
|
BeatmapInfo targetDifficulty = null;
|
|
|
|
AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
|
|
switchToDifficulty(() => targetDifficulty);
|
|
confirmEditingBeatmap(() => targetDifficulty);
|
|
|
|
AddStep("exit editor", () => Stack.Exit());
|
|
// ensure editor loader didn't resume.
|
|
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestClockPositionPreservedBetweenSwitches()
|
|
{
|
|
BeatmapInfo targetDifficulty = null;
|
|
AddStep("seek editor to 00:05:00", () => EditorClock.Seek(5000));
|
|
|
|
AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
|
|
switchToDifficulty(() => targetDifficulty);
|
|
confirmEditingBeatmap(() => targetDifficulty);
|
|
AddAssert("editor clock at 00:05:00", () => EditorClock.CurrentTime == 5000);
|
|
|
|
AddStep("exit editor", () => Stack.Exit());
|
|
// ensure editor loader didn't resume.
|
|
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestClipboardPreservedAfterSwitch([Values] bool sameRuleset)
|
|
{
|
|
BeatmapInfo targetDifficulty = null;
|
|
|
|
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First()));
|
|
AddStep("copy object", () => Editor.Copy());
|
|
|
|
AddStep("set target difficulty", () =>
|
|
{
|
|
targetDifficulty = sameRuleset
|
|
? importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.Ruleset.ShortName == Beatmap.Value.BeatmapInfo.Ruleset.ShortName)
|
|
: importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.Ruleset.ShortName != Beatmap.Value.BeatmapInfo.Ruleset.ShortName);
|
|
});
|
|
switchToDifficulty(() => targetDifficulty);
|
|
confirmEditingBeatmap(() => targetDifficulty);
|
|
|
|
AddAssert("no objects selected", () => !EditorBeatmap.SelectedHitObjects.Any());
|
|
AddUntilStep("wait for drawable ruleset", () => Editor.ChildrenOfType<DrawableRuleset>().SingleOrDefault()?.IsLoaded == true);
|
|
AddStep("paste object", () => Editor.Paste());
|
|
|
|
if (sameRuleset)
|
|
AddAssert("object was pasted", () => EditorBeatmap.SelectedHitObjects.Any());
|
|
else
|
|
AddAssert("object was not pasted", () => !EditorBeatmap.SelectedHitObjects.Any());
|
|
|
|
AddStep("exit editor", () => Stack.Exit());
|
|
|
|
if (sameRuleset)
|
|
{
|
|
AddUntilStep("prompt for save dialog shown", () => DialogOverlay.CurrentDialog is PromptForSaveDialog);
|
|
AddStep("discard changes", () => ((PromptForSaveDialog)DialogOverlay.CurrentDialog)?.PerformOkAction());
|
|
}
|
|
|
|
// ensure editor loader didn't resume.
|
|
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestPreventSwitchDueToUnsavedChanges()
|
|
{
|
|
BeatmapInfo targetDifficulty = null;
|
|
PromptForSaveDialog saveDialog = null;
|
|
|
|
AddStep("remove first hitobject", () => EditorBeatmap.RemoveAt(0));
|
|
|
|
AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
|
|
switchToDifficulty(() => targetDifficulty);
|
|
|
|
AddUntilStep("prompt for save dialog shown", () =>
|
|
{
|
|
saveDialog = this.ChildrenOfType<PromptForSaveDialog>().Single();
|
|
return saveDialog != null;
|
|
});
|
|
AddStep("continue editing", () =>
|
|
{
|
|
var continueButton = saveDialog.ChildrenOfType<PopupDialogCancelButton>().Last();
|
|
continueButton.TriggerClick();
|
|
});
|
|
|
|
confirmEditingBeatmap(() => importedBeatmapSet.Beatmaps.First());
|
|
|
|
AddRepeatStep("exit editor forcefully", () => Stack.Exit(), 2);
|
|
// ensure editor loader didn't resume.
|
|
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestAllowSwitchAfterDiscardingUnsavedChanges()
|
|
{
|
|
BeatmapInfo targetDifficulty = null;
|
|
PromptForSaveDialog saveDialog = null;
|
|
|
|
AddStep("remove first hitobject", () => EditorBeatmap.RemoveAt(0));
|
|
|
|
AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
|
|
switchToDifficulty(() => targetDifficulty);
|
|
|
|
AddUntilStep("prompt for save dialog shown", () =>
|
|
{
|
|
saveDialog = this.ChildrenOfType<PromptForSaveDialog>().Single();
|
|
return saveDialog != null;
|
|
});
|
|
AddStep("discard changes", () =>
|
|
{
|
|
var continueButton = saveDialog.ChildrenOfType<PopupDialogOkButton>().Single();
|
|
continueButton.TriggerClick();
|
|
});
|
|
|
|
confirmEditingBeatmap(() => targetDifficulty);
|
|
|
|
AddStep("exit editor forcefully", () => Stack.Exit());
|
|
// ensure editor loader didn't resume.
|
|
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
|
}
|
|
|
|
private void switchToDifficulty(Func<BeatmapInfo> difficulty) => AddStep("switch to difficulty", () => Editor.SwitchToDifficulty(difficulty.Invoke()));
|
|
|
|
private void confirmEditingBeatmap(Func<BeatmapInfo> targetDifficulty)
|
|
{
|
|
AddUntilStep("current beatmap is correct", () => Beatmap.Value.BeatmapInfo.Equals(targetDifficulty.Invoke()));
|
|
AddUntilStep("current screen is editor", () => Stack.CurrentScreen == Editor && Editor?.IsLoaded == true);
|
|
}
|
|
}
|
|
}
|