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osu-lazer/osu.Game/Localisation/GameplaySettingsStrings.cs

145 lines
6.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class GameplaySettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.GameplaySettings";
/// <summary>
/// "Gameplay"
/// </summary>
public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay");
/// <summary>
/// "Beatmap"
/// </summary>
public static LocalisableString BeatmapHeader => new TranslatableString(getKey(@"beatmap_header"), @"Beatmap");
/// <summary>
/// "Audio"
/// </summary>
public static LocalisableString AudioHeader => new TranslatableString(getKey(@"audio"), @"Audio");
/// <summary>
/// "HUD"
/// </summary>
public static LocalisableString HUDHeader => new TranslatableString(getKey(@"h_u_d"), @"HUD");
/// <summary>
/// "Input"
/// </summary>
public static LocalisableString InputHeader => new TranslatableString(getKey(@"input"), @"Input");
/// <summary>
/// "Background"
/// </summary>
public static LocalisableString BackgroundHeader => new TranslatableString(getKey(@"background"), @"Background");
/// <summary>
/// "Background dim"
/// </summary>
public static LocalisableString BackgroundDim => new TranslatableString(getKey(@"dim"), @"Background dim");
/// <summary>
/// "Background blur"
/// </summary>
public static LocalisableString BackgroundBlur => new TranslatableString(getKey(@"blur"), @"Background blur");
/// <summary>
/// "Lighten playfield during breaks"
/// </summary>
public static LocalisableString LightenDuringBreaks => new TranslatableString(getKey(@"lighten_during_breaks"), @"Lighten playfield during breaks");
/// <summary>
/// "HUD overlay visibility mode"
/// </summary>
public static LocalisableString HUDVisibilityMode => new TranslatableString(getKey(@"hud_visibility_mode"), @"HUD overlay visibility mode");
/// <summary>
/// "Show health display even when you can&#39;t fail"
/// </summary>
public static LocalisableString ShowHealthDisplayWhenCantFail => new TranslatableString(getKey(@"show_health_display_when_cant_fail"), @"Show health display even when you can't fail");
/// <summary>
/// "Show replay settings overlay"
/// </summary>
public static LocalisableString ShowReplaySettingsOverlay => new TranslatableString(getKey(@"show_replay_settings_overlay"), @"Show replay settings overlay");
/// <summary>
/// "Fade playfield to red when health is low"
/// </summary>
public static LocalisableString FadePlayfieldWhenHealthLow => new TranslatableString(getKey(@"fade_playfield_when_health_low"), @"Fade playfield to red when health is low");
/// <summary>
/// "Always show key overlay"
/// </summary>
public static LocalisableString AlwaysShowKeyOverlay => new TranslatableString(getKey(@"key_overlay"), @"Always show key overlay");
/// <summary>
/// "Always show gameplay leaderboard"
/// </summary>
public static LocalisableString AlwaysShowGameplayLeaderboard => new TranslatableString(getKey(@"gameplay_leaderboard"), @"Always show gameplay leaderboard");
/// <summary>
/// "Always show hold for menu button"
/// </summary>
public static LocalisableString AlwaysShowHoldForMenuButton => new TranslatableString(getKey(@"always_show_hold_for_menu_button"), @"Always show hold for menu button");
/// <summary>
/// "Always play first combo break sound"
/// </summary>
public static LocalisableString AlwaysPlayFirstComboBreak => new TranslatableString(getKey(@"always_play_first_combo_break"), @"Always play first combo break sound");
/// <summary>
/// "Score display mode"
/// </summary>
public static LocalisableString ScoreDisplayMode => new TranslatableString(getKey(@"score_display_mode"), @"Score display mode");
/// <summary>
/// "Disable Windows key during gameplay"
/// </summary>
public static LocalisableString DisableWinKey => new TranslatableString(getKey(@"disable_win_key"), @"Disable Windows key during gameplay");
/// <summary>
/// "Mods"
/// </summary>
public static LocalisableString ModsHeader => new TranslatableString(getKey(@"mods_header"), @"Mods");
/// <summary>
/// "Increase visibility of first object when visual impairment mods are enabled"
/// </summary>
public static LocalisableString IncreaseFirstObjectVisibility => new TranslatableString(getKey(@"increase_first_object_visibility"), @"Increase visibility of first object when visual impairment mods are enabled");
/// <summary>
/// "Hide during gameplay"
/// </summary>
public static LocalisableString HideDuringGameplay => new TranslatableString(getKey(@"hide_during_gameplay"), @"Hide during gameplay");
/// <summary>
/// "Always"
/// </summary>
public static LocalisableString AlwaysShowHUD => new TranslatableString(getKey(@"always_show_hud"), @"Always");
/// <summary>
/// "Never"
/// </summary>
public static LocalisableString NeverShowHUD => new TranslatableString(getKey(@"never_show_hud"), @"Never");
/// <summary>
/// "Standardised"
/// </summary>
public static LocalisableString StandardisedScoreDisplay => new TranslatableString(getKey(@"standardised_score_display"), @"Standardised");
/// <summary>
/// "Classic"
/// </summary>
public static LocalisableString ClassicScoreDisplay => new TranslatableString(getKey(@"classic_score_display"), @"Classic");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}