1
0
mirror of https://github.com/ppy/osu.git synced 2024-05-14 22:00:20 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs
2024-02-05 13:37:38 +01:00

50 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public partial class DrawableSwellTick : DrawableTaikoHitObject<SwellTick>
{
public override bool DisplayResult => false;
public DrawableSwellTick()
: this(null)
{
}
public DrawableSwellTick([CanBeNull] SwellTick hitObject)
: base(hitObject)
{
}
protected override void UpdateInitialTransforms() => this.FadeOut();
public void TriggerResult(bool hit)
{
HitObject.StartTime = Time.Current;
if (hit)
ApplyMaxResult();
else
ApplyMinResult();
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece());
}
}