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osu-lazer/osu.Game/Rulesets/Judgements/IPartialJudgement.cs
2017-04-18 16:05:58 +09:00

27 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// Inidicates that the judgement this is attached to is a partial judgement and the scoring value may change.
/// <para>
/// This judgement will be continually processed by <see cref="DrawableHitObject{TObject, TJudgement}.CheckJudgement(bool)"/>
/// unless the result is a miss and will trigger a full re-process of the <see cref="ScoreProcessor"/> when changed.
/// </para>
/// </summary>
public interface IPartialJudgement
{
/// <summary>
/// Indicates that this partial judgement has changed and requires a full re-process of the <see cref="ScoreProcessor"/>.
/// <para>
/// This is set to false once the judgement has been re-processed.
/// </para>
/// </summary>
bool Changed { get; set; }
}
}