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27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Judgements
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{
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/// <summary>
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/// Inidicates that the judgement this is attached to is a partial judgement and the scoring value may change.
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/// <para>
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/// This judgement will be continually processed by <see cref="DrawableHitObject{TObject, TJudgement}.CheckJudgement(bool)"/>
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/// unless the result is a miss and will trigger a full re-process of the <see cref="ScoreProcessor"/> when changed.
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/// </para>
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/// </summary>
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public interface IPartialJudgement
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{
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/// <summary>
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/// Indicates that this partial judgement has changed and requires a full re-process of the <see cref="ScoreProcessor"/>.
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/// <para>
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/// This is set to false once the judgement has been re-processed.
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/// </para>
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/// </summary>
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bool Changed { get; set; }
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}
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}
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