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mirror of https://github.com/ppy/osu.git synced 2024-09-23 21:27:25 +08:00
osu-lazer/osu.Game/Screens/Edit
Bartłomiej Dach 4df7ff21c7 Fix editor arrow seek snapping not updating after control point changes
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.

For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
..
Components Change editor speed adjust to adjust frequency 2021-03-19 20:01:45 +09:00
Compose Merge branch 'master' into add-editor-nudging-support 2021-03-30 14:34:43 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup reopen FileSelector in the directory of the previous selection 2021-04-02 18:01:26 +02:00
Timing Fix legacy control point precision having an adverse effect on the editor 2021-03-30 15:24:11 +09:00
BindableBeatDivisor.cs Adjust timeline ticks to be more visible 2021-03-19 19:45:00 +09:00
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Fix editor arrow seek snapping not updating after control point changes 2021-04-03 14:02:46 +02:00
EditorBeatmap.cs Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00
EditorChangeHandler.cs Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
EditorClock.cs Fix editor arrow seek snapping not updating after control point changes 2021-04-03 14:02:46 +02:00
EditorScreen.cs Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
EditorScreenMode.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Add asserts of HitObjects indices 2020-11-08 00:18:38 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00
WaveformOpacityMenu.cs Add editor waveform opacity selection to menu 2020-11-03 16:01:14 +09:00