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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/Data/CoupledColourEncoding.cs
Dan Balasescu 94c6beeaf7 Use ctor in a place that looks visually weird
I read through this thinking "why doesn't Previous get assigned to
currentEncoding here? But it's because the initializer runs right after
the ctor and before the "method" returns. So really there's 3 operations
running on one line here - ctor, init, and assignment.
2022-08-15 21:30:46 +09:00

90 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
{
/// <summary>
/// Encodes a list of <see cref="ColourEncoding"/>s, grouped together by back and forth repetition of the same
/// <see cref="ColourEncoding"/>. Also stores the repetition interval between this and the previous <see cref="CoupledColourEncoding"/>.
/// </summary>
public class CoupledColourEncoding
{
/// <summary>
/// Maximum amount of <see cref="CoupledColourEncoding"/>s to look back to find a repetition.
/// </summary>
private const int max_repetition_interval = 16;
/// <summary>
/// The <see cref="ColourEncoding"/>s that are grouped together within this <see cref="CoupledColourEncoding"/>.
/// </summary>
public readonly List<ColourEncoding> Payload = new List<ColourEncoding>();
/// <summary>
/// The previous <see cref="CoupledColourEncoding"/>. This is used to determine the repetition interval.
/// </summary>
public readonly CoupledColourEncoding? Previous;
/// <summary>
/// How many <see cref="CoupledColourEncoding"/> between the current and previous identical <see cref="CoupledColourEncoding"/>.
/// If no repetition is found this will have a value of <see cref="max_repetition_interval"/> + 1.
/// </summary>
public int RepetitionInterval { get; private set; } = max_repetition_interval + 1;
public CoupledColourEncoding(CoupledColourEncoding? previous)
{
Previous = previous;
}
/// <summary>
/// Returns true if other is considered a repetition of this encoding. This is true if other's first two payloads
/// have identical mono lengths.
/// </summary>
private bool isRepetitionOf(CoupledColourEncoding other)
{
if (Payload.Count != other.Payload.Count) return false;
for (int i = 0; i < Math.Min(Payload.Count, 2); i++)
{
if (!Payload[i].HasIdenticalMonoLength(other.Payload[i])) return false;
}
return true;
}
/// <summary>
/// Finds the closest previous <see cref="CoupledColourEncoding"/> that has the identical <see cref="Payload"/>.
/// Interval is defined as the amount of <see cref="CoupledColourEncoding"/> chunks between the current and repeated encoding.
/// </summary>
public void FindRepetitionInterval()
{
if (Previous?.Previous == null)
{
RepetitionInterval = max_repetition_interval + 1;
return;
}
CoupledColourEncoding? other = Previous.Previous;
int interval = 2;
while (interval < max_repetition_interval)
{
if (isRepetitionOf(other))
{
RepetitionInterval = Math.Min(interval, max_repetition_interval);
return;
}
other = other.Previous;
if (other == null) break;
++interval;
}
RepetitionInterval = max_repetition_interval + 1;
}
}
}