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osu-lazer/osu.Game/Beatmaps/Drawables/Cards/BeatmapSetFavouriteState.cs
2022-06-17 16:37:17 +09:00

34 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Beatmaps.Drawables.Cards.Statistics;
namespace osu.Game.Beatmaps.Drawables.Cards
{
/// <summary>
/// Stores the current favourite state of a beatmap set.
/// Used to coordinate between <see cref="FavouriteButton"/> and <see cref="FavouritesStatistic"/>.
/// </summary>
public readonly struct BeatmapSetFavouriteState
{
/// <summary>
/// Whether the currently logged-in user has favourited this beatmap.
/// </summary>
public bool Favourited { get; }
/// <summary>
/// The number of favourites that the beatmap set has received, including the currently logged-in user.
/// </summary>
public int FavouriteCount { get; }
public BeatmapSetFavouriteState(bool favourited, int favouriteCount)
{
Favourited = favourited;
FavouriteCount = favouriteCount;
}
}
}