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osu-lazer/osu.Game.Rulesets.Taiko/Audio
smoogipoo 519ef72adf Lookup by control point time rather than control point
Under some situations, such as when there are no control points, ControlPointInfo will return to us a newly-constructed controlpoint with every call to SamplePointAt, which will fail on this key lookup.

Between this and overriding GetHashCode, I think this is the more proper fix for this.
2017-12-27 13:03:46 +09:00
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DrumSampleMapping.cs Lookup by control point time rather than control point 2017-12-27 13:03:46 +09:00