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osu-lazer/osu.Game/Screens/Play/HUD/UnstableRateCounter.cs
2021-11-05 12:16:58 -06:00

184 lines
6.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class UnstableRateCounter : RollingCounter<double>, ISkinnableDrawable
{
public bool UsesFixedAnchor { get; set; }
protected override double RollingDuration => 750;
private const float alpha_when_invalid = 0.3f;
private readonly List<double> hitOffsets = new List<double>();
//May be able to remove the CanBeNull as ScoreProcessor should exist everywhere, for example, in the skin editor it is cached.
[CanBeNull]
[Resolved(CanBeNull = true)]
private ScoreProcessor scoreProcessor { get; set; }
public UnstableRateCounter()
{
Current.Value = 0.0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
{
Colour = colours.BlueLighter;
}
protected override void LoadComplete()
{
base.LoadComplete();
if (scoreProcessor == null) return;
scoreProcessor.NewJudgement += onJudgementAdded;
scoreProcessor.JudgementReverted += onJudgementReverted;
}
private bool isValid;
private void setValid(bool valid)
{
if (isValid == valid) return;
DrawableCount.FadeTo(valid ? 1 : alpha_when_invalid, 1000, Easing.OutQuint);
isValid = valid;
}
private void onJudgementAdded(JudgementResult judgement)
{
if (!(judgement.HitObject.HitWindows is HitWindows.EmptyHitWindows) && judgement.IsHit)
{
hitOffsets.Add(judgement.TimeOffset);
}
updateUr();
}
// If a judgement was reverted successfully, remove the item from the hitOffsets list.
private void onJudgementReverted(JudgementResult judgement)
{
//Score Processor Conditions to revert
if (judgement.FailedAtJudgement || !judgement.Type.IsScorable())
return;
//UR Conditions to Revert
if (judgement.HitObject.HitWindows is HitWindows.EmptyHitWindows || !judgement.IsHit)
return;
hitOffsets.RemoveAt(hitOffsets.Count - 1);
updateUr();
}
private void updateUr()
{
// At Count = 0, we get NaN, While we are allowing count = 1, it will be 0 since average = offset.
if (hitOffsets.Count > 0)
{
double mean = hitOffsets.Average();
double squares = hitOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
Current.Value = Math.Sqrt(squares / hitOffsets.Count) * 10;
setValid(true);
}
else
{
Current.Value = 0;
setValid(false);
}
}
protected override LocalisableString FormatCount(double count)
{
return count.ToString("0.00 UR");
}
protected override IHasText CreateText() => new TextComponent
{
Alpha = alpha_when_invalid,
};
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (scoreProcessor == null) return;
scoreProcessor.NewJudgement -= onJudgementAdded;
scoreProcessor.JudgementReverted -= onJudgementReverted;
}
private class TextComponent : CompositeDrawable, IHasText
{
public LocalisableString Text
{
get => intPart.Text;
set
{
//Not too sure about this, is there a better way to go about doing this?
splitValue = value.ToString().Split('.');
intPart.Text = splitValue[0];
decimalPart.Text = splitValue[1];
}
}
private string[] splitValue;
private readonly OsuSpriteText intPart;
private readonly OsuSpriteText decimalPart;
public TextComponent()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
intPart = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Numeric.With(size: 16, fixedWidth: true)
},
new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Numeric.With(size: 8, fixedWidth: true),
Text = ".",
Padding = new MarginPadding { Bottom = 1.5f },
},
decimalPart = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Numeric.With(size: 8, fixedWidth: true),
Padding = new MarginPadding { Bottom = 1.5f },
}
}
};
}
}
}
}