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osu-lazer/osu.Game.Tests/Visual/TestCaseChatDisplay.cs
Dean Herbert 3c8c7a0459 Move ChannelManager to OsuGame
There's no reason for it to exist at OsuGameBase
2018-09-14 13:31:25 +09:00

46 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Tests.Visual
{
[Description("Testing chat api and overlay")]
public class TestCaseChatDisplay : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ChatOverlay),
typeof(ChatLine),
typeof(DrawableChannel),
typeof(ChannelSelectorTabItem),
typeof(ChannelTabControl),
typeof(ChannelTabItem),
typeof(PrivateChannelTabItem),
typeof(TabCloseButton)
};
[Cached]
private readonly ChannelManager channelManager = new ChannelManager();
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
channelManager,
new ChatOverlay { State = Visibility.Visible }
};
}
}
}